Night of the slightly unpleasant and smelly dead people.

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Re: Making the game look like our own thing

messyart
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Hmm, anti-zombie graffiti will always be fun. Not too sure about billboards. I imagine the local council would rather just get away from it rather than try advertising campaigns D:
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Making the game look like our own thing

MortiS-the-Lost
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messyart wrote
Hmm, anti-zombie graffiti will always be fun. Not too sure about billboards. I imagine the local council would rather just get away from it rather than try advertising campaigns D:
"The time for talking is over. Now call it extreme if you like, but I propose we hit it hard and we hit it fast, with a major, and I mean major, leaflet campaign"

"I think we're losing sight of the real issue here, which is: what are we gonna call ourselves? ... and I think it comes down to a choice between "The League Against Salivating Monsters" or my own personal preference, which is "The Committee for the Liberation and Integration of Terrifying Organisms and their Rehabilitation Into Society." Erm, one drawback with that: the abbreviation is: CLITORIS."
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Making the game look like our own thing

messyart
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Hmm...

Now we a cat-man survivor.

Or a suave but idiotic black gentleman.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Making the game look like our own thing

MortiS-the-Lost
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In reply to this post by MortiS-the-Lost
"Now, if that's not enough, I'm sorry but ... it's time for the T-shirts: 'Mutants Out!' ... 'Chameleonic Life Forms - No Thanks' ... and if that's not enough ... well, I don't know what will be!"
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Making the game look like our own thing

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DERPDERPDERP?

messyart
Administrator
I just realised there is no longer an entry for Weapon Repair kits.
Not good for those hoping to play this thing! D:

Thus I write it here, so I can at least remember to add it in future..



Weapon Repair Kit;
Adds +1 modifier to all ammo rolls made by the survivor.
{So any weapon needing say, a 4+, would have to roll a 3+ in order to pass. Any stating 6+ will need a 5+, etc.}

Invaluable for unreliable civilian guns! :3
and most of my survivors seem to be rolling the bloody workbench, giving them a free one..

*sigh*
I'd rather have money making things.. D:
Mankinds first mistake; Questioning why those around him, are dying.
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Special terrain;

messyart
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In reply to this post by messyart
Aside from the "Bits and bobs" rule that will allow players to hurl random items from pieces of terrain {By the way, did I tell you I would make it that simple? No? Well now I have. For any piece of terrain you enter, you can throw D6 Str 1 weapons at any zombies within 8" of you instead of shooting} I have considered moments in games like Left 4 Dead, where you find a small cache of guns just.. Sat there, somehow unclaimed by other survivors, and decided "Well, since I obviously have borrowed absolutely nothing from Left 4 Dead yet, I will claim this idea and work it into my game".

Thus:

Weapon piles;
Sometimes players will find small hold-outs {be they full of bodies from those who died defending themsevles or simply abandoned, weapons included}, corpses or otherwise conveniently placed bunches of guns just ready for the taking.
The GM decides what weapons are present, and in what numbers. For example, you may find the corpse of a solider, carrying a military shotgun and a machine gun.
Or a small ring of sandbags, with the dispatched remnants of survivors, still cradling a couple of civilian assault rifles, SMGs and frag grenades.
Any weapon may be found in these objectives, not limiting Tier 1 survivors to their own class of guns.

Here's the catch;
Survivors can only use this weapon for a single game.
Weapon repair kits will grant no bonus to the weapon, as the survivor will be unfamiliar with it, thus unable to hastily break it down to clean it up/ make quick repairs.
Weight limits are applied. No model can exceed their limit, and they cannot drop their old weapons unless they have failed an ammo roll.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Special terrain;

messyart
Administrator
I would upload all the files here but..
...I am having problems with my Microsoft office.
*sigh* I cannot check any of the documents to make sure they're in order.

I'll email you all of what I can find, it'll have to be up to you to order it all as you see it in the thread.

Go by individual posts, so say, gather up the character creator post, and then find all of the documents of it..
Ah I'm sure you'll not struggle to work it out.
None of these are likely to be in order..

Modernised_zombie_warfare.docx
Tabled_class_stats.docx
survivor_amenities_written.docx
Character_sheet.docx
dog_rules_written.docx
grenade_stats_written.docx
Close_combat_weapon_stats_written.docx
weapon_costs_and_weight_written.docx
Weapon_stats-written.docx

And these are (Hopefully) rules for reach of the special infected. If you could put as many as possible onto each sheet, better for the ink usage.
Zombie_Brute_bestiary.docx
Zombie_Cleaver_bestiary.docx
Zombie_Fatty_bestiary.docx
Zombie_infected_bestiary.docx
Obviously, the infected entry is the most important, and will need a page for itself.
Zombie_Leaper_bestiary.docx
Zombie_Spitter_bestiary.docx
Zombie_Tangler_bestiary.docx
Zombie_Unborn_bestiary.docx
Zombie_Wailer_bestiary.docx


If you find anything that's missing, point it out in the post it's found in and I'll hunt for it.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Special terrain;

messyart
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Yay :3

Now, tell me when you've got new ink and I can start trying to piece together the things as they should be D:
Mankinds first mistake; Questioning why those around him, are dying.
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