Night of the slightly unpleasant and smelly dead people.

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Re: Night of the slightly unpleasant and smelly dead people.

messyart
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*I am also no footballer.
I get that A LOT during world cups. D:


You can make more than one survivor too, Simon.
You'd only be able to use more than one a game if there were less than 3 players, but hey! :3
Mankinds first mistake; Questioning why those around him, are dying.
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Re: New zombie class;

mcvoyle
In reply to this post by messyart
Hey messi the horror sounds a bit over the odds on wounds it shoud ave a limit of 8 but i think u should call it the absorber of death
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
In reply to this post by messyart
Wats the maxium players for one game ?
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Re: New zombie class;

mcvoyle
In reply to this post by mcvoyle
Sorry did it again ment messy
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Re: New zombie class;

messyart
Administrator
When I pick names for them, I try to imagine things people might call them in the street.

Like the Boomer.. I'd call "Tubby tits" personally, others might call it chunky puff, or fatty, etc.

There aren't many generic, collective things you could call something like that.

And nah, 10 wounds and + is pretty fair considering it doesn't do much more damage that any normal zombie. It's weak, slow and pretty easy to wipe out if you guide things away from it so it can't regain wounds.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
In reply to this post by mcvoyle
mcvoyle wrote
Wats the maxium players for one game ?
Oh, and I'm thinking.. About 6.

If there are 2 players, they'd each get a couple of models to play as to help them out, 3 players would get an NPC to help them, etc.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
I think 8 would be good realy and aslo the car park will only b a single layer with shop biult on side  of it
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Weapon type clear-up

messyart
Administrator
In reply to this post by messyart
I was just pondering a few things regarding the "Sidearm", "Basic" and "Cumbersome" weapon types and realised I'd not put much into explaining them.


Sidearms are small/ easily wielded weapons, often one handed but weak.
All players can use two Sidearms in the same shooting phase. In addition, all players may move and shoot freely with Sidearms. IE; If a model sprints 8", they may still fire when they reach the end of their movement. On the other hand, they could fire, and then sprint away. If a model fires twice, they cannot attack in close combat. Alternatively, players using Sidearms may fire a single weapon, and then charge into close combat to gain their full compliment of attacks.
This will allow for quick mopping up of downed zombies for players stranded with just pistols to swear by, etc.

Basic weapons are all two handed, weighty but not overly overwhelming for the wielder. Due to their large and violent nature, duel wielding them is all but impossible for those not well versed in such fighting styles. They may not be fired before or after sprinting, and the player using them may not fight in close combat before or after doing so.
The Runner is the only class capable of sprinting and firing a basic weapon, and the rules for this are found in the section of classes.

Cumbersome weapons are hefty pieces of kit, and those using them must put more thought into how they do so, and less into.. anything else.
Players are not allowed to sprint if they intend on using cumbersome weapons, and cannot fight in close combat in the same turn.

Thrown weapons are thrown 8" regardless of S value. They always scatter D6 - Bs of the thrower.

Placed weapons (Powder charges and C4) are .. placed.
To do so, a player must place a marker to show the spot the charge was placed in. This will count as having used a single Sidearm for all intents and purposes, so they may fire a second Sidearm, or charge into combat in the same turn.
In any following turn, the player can detonate the charge. This again, counts as having used a single Sidearm.


And finally; shields.
They are one handed close combat weapons, as such. They will grant an extra attack dice if the player is carrying any Sidearm or single handed close combat weapon, but does not grant any physical bonus beyond the armour save increase as shown by which type is purchased. It may be used against ranged attacks.
To carry it counts as having used a single Sidearm, and a player must declare that they are using it at the start of any turn, and then declare again when they lower their shield. During this time they gain the armour bonus, and the -1 Sidearm limit.

If this is not clear enough, please tell me and I shall re-write it as best I can.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
In reply to this post by mcvoyle
I presume you mean wounds.

It's a boss zombie, something on par with Tanks, Witches and Cleavers. It's also one of the rarest and strangest of the zombies found. If you read through the fluff, you'll see it is the only one of itself.

It's a constant aberration, a nightmare and something no one wants to hang around.
It isn't deadlier than any of the other Boss zombies, it is just FAR more resilient, that is it's only plus side.

What's more.. The likeliness of anyone even SEEING it is.. Bloody low.

But yes, I must reiterate the fact that it is a Boss zombie. Not a simple special infected, this is one of the ones that makes you say "Oh fuck".
& Bosses will be limited, especially at the start. There's no chance something like this will appear at the start of a campaign.
I am contemplating a boss "limit" for Tiers.
Opening Tier 1, players would be hard-pressed to even find ONE Boss zombie in a game.
Tier 2, they'd find one, maybe two a game.
Tier 3, again, definately at least 1, perhaos even 3 if I'm feeling the players are doing too well for my liking.

Military tier.. Well, when you get the guns available, I'll not be too friendly. :3
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
I ment 8 players
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
Fair enough.
Well at least some more clarity is laid out for the Horror, now. I meant to explain more about the reasoning for it, anyway.


Problem with 8 is room and coordination.
If we could politely get people to concentrate more, then it'd not be so bad.
And I'd *really* like if people actually talked tactics.

Right, I need to plan what rules need clarifying, which need adding and sort out things for setting up scenery etc.
By the way, it's not written yet I believe, but you can move barrels. You just need to be within base contact, but your movement is halved.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
Well also we need to ban baily if he does that also if he chatS rubbish like last night
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
Everyone tends to talk too much about nothing in particular. It tends to be a constant distraction, so banning one for it wouldn't be fair.

Asking him to concentrate more would be a better start, perhaps talking to him beforehand to make sure he tried focussing. He's just a kid, they get excited and loud pretty easily.
Mankinds first mistake; Questioning why those around him, are dying.
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New NPC

messyart
Administrator
This post was updated on .
In reply to this post by messyart
Terribly Trevor.
Some consider him a legend. One of the most well-known of all of the zombie slayers.
Some consider him an egotistical dickhead whose main goal is something far less honourable than adoration.

He's a looter-extraodinaire, and a marksmen without compare.
A midnight raider of tat, and a monster with a baseball bat.

You get the idea.
It's said that he's killed two Brutes with his bare hands, and that he might even have bear hands.
He's played Twister with Tanglers, gotten Wailers through counselling, snuck up on Leapers and found the perfect weight-loss program for Boomers.

His proudest moment was fending off a horde of a hundred zombies, only to be left staring down the empty, callous glare of a Cleaver.
He lost his arm and some of his pride during an epic battle, but bested the monster with his remaining fist.
Now sporting some impressive prosphetics, he sticks to the same old hunting grounds, around the very Emirates stadium the infection started in.


Weapons and equipment;
Terrible Trevor wields Bertum, Morti, The Bail' card & Jenna. In addition, he carries three medkits, two weapon repair kits, and "Drugs" that increase his T by +1.

Bertum; A modified single handed Spas shotgun [Military shotgun, counted as a Sidearm]
Morti; A single handed chainsaw that does D6 damage per hit
Bail' card; If downed with no zombies within 2", the Bail' card may be used to return Trevor to his feet, without rolling. He regains all lost wounds.
Jenna; His trusty grenade box. Inside he holds Frag grenades, WP grenades and a single C4 charge


Basically, this guy is for a laugh, a badass beyond compare.


and if you're reading this, laddy, sorry we've not been to Helix for a couple weeks on Tuesdays, we don't mean to ignore you, Bert!
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
In reply to this post by messyart
He did it in his flames of war games in the league he doesnt even wana play hafe the time
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
Easily distracted. Just gotta bear his problems in mind, really.

Anyway, as much as I'd like to go into basic psychology, this thread is for zombies! :3
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
Yea i been thinking of a.rwali nasty bad zombie i am guna model and the letvu dtaw up rules if that ok.
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
Well, describe what you're thinking if you can, that way we can all see it, first.

Because the special zombies I'm going for aren't just "Really unpleasant things", they're rather specifically mutated for tasks.
Except the Brute and the Horror. They're more.. Big scary threats.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Night of the slightly unpleasant and smelly dead people.

mcvoyle
A mutant zombie x pigen that mutated when rock hit the stadium
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Re: Night of the slightly unpleasant and smelly dead people.

messyart
Administrator
Worrying.. XD

Well animals would mutate of their own accord.. But worryingly I can see how that mix might have happened.

What with corpses laying around everywhere close to the actual goo..
For the record, I have actually been considering a monster maker kind of thread. Because the mutations around the meteor are so unfathomable, anything could well happen.

The things would be rare, though. And not often played in-game.


Imma throw a new thread up for the idea, actually.
Mankinds first mistake; Questioning why those around him, are dying.
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