Sounds like Mission Dreadnought is coming along well lurch brick, looking forward to it
I just had a fatal error come up on the game. and it looks something like this..... :) ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object alienpathfinder: illegal array use at gml_Script_dreadalienpathnoLOS ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_dreadalienpathnoLOS (line 0) gml_Object_alienpathfinder_Alarm_0 |
Great addition please add these:
-Biggest Miniatures -Better Touch Support (left Click -long press for mele battle - dont work) -Fix sme crashes (When i slayed Draughtboat with red Commander in mele combat games crash) -Add Descriptions on alien Event -Add Expansion (Missions Eldars etc) -maye an Android or IOS version :) Anyway Great Game please Improve the as you can :) |
Evilgoat: Was there a line number after this bit of text "at gml_Script_dreadalienpathnoLOS "? This would help me work out exactly where the error occurred as I haven't been able to replicate it.
Gavoux: -Biggest Miniatures = Do you mean adding the dreadnaughts or making the miniatures already in the game bigger? -Better Touch Support (left Click -long press for mele battle - dont work) = This game wasn't designed with touch controls in mind. What device are you using? -Fix sme crashes (When i slayed Draughtboat with red Commander in mele combat games crash) = Can you post the error message that shows up? It should look similar to Evilgoats post above. -Add Descriptions on alien Event = Aren't the descriptions already displayed on the alien event card? -Add Expansion (Missions Eldars etc) = This is slowly happening. -maye an Android or IOS version :) = Unfortunately I do not have an Apple computer, therefore an IOS version will never happen. Android may happen but I'd like to get all the current bugs fixed before I start on that. |
-I mean already in the game miniatures
-I play this on my Asus T100 runs very well except right click for meele combat -Also if you add directx9c libraries then i can use gestureworks to make my own touch screen buttons -I try tha again -i see that again -Thank you -An android version will be great!<quote author="LurchBrick"> Evilgoat: Was there a line number after this bit of text "at gml_Script_dreadalienpathnoLOS "? This would help me work out exactly where the error occurred as I haven't been able to replicate it. |
In reply to this post by LurchBrick
lurchbrick, thats all it said in the error message, sorry I cant be of more help. I'll let you know if it pops up again, when are you going to let me play the beta version of mission dreadnought? :) |
Ask and ye shall receive. :)
I should have something ready for you to try out before Christmas. |
In reply to this post by Evilgoat
will you also add the ability to play as the Chaos player?
Also i cannot seem to progress beyond sergeant rank, despite regularly getting " heroic performance" Thank you :) |
This post was updated on .
G'day Revan.be,
I have no plans to add the ability to play as the Chaos player. "Heroic performance" is granted if you get more than 51 points during a mission. To increase in rank you need to press the "Promote" button when you have received 4 honour badges. The only other way to increase your rank is if you have the most points at the end of the mission. I must apologise for not getting this beta release of MD out earlier. Who would of thought that the Christmas/New Year period would be busy. :) Without further ado, I am pleased to present the next update for Space Crusade. This release includes all the elements from the Mission Dreadnaught expansion, except for the tarantula weapon. Download Link: See first post. New additions: Changes to the way marines can start on the vessel and on docking claws - This is a MAJOR change. If you have created any missions, even if the marines are just starting on their docking claw, you MUST edit that mission and resave it. If you do not do this, those old missions will no longer work. 3 new dreadnaughts 3 new weapons - Lascannon, Conversion beamer & Fusion gun Ability to have a total of 7 marines per mission New board tiles - Dreadnaught factory, corridor and exit ramp New doors - Bulkheads New objectives - First 2 marines to arrive in a room & "No secondary objective" Ability to spawn more than 1 genestealer during the genestealer alien event Starting loadout - When you create a mission that is the start of a campaign, you can now dictate how many order and equipment cards the squads can start with Numerous bug fixes I hope you enjoy these additions and please let me know of any bugs that you find. |
awesome work, mission dreadnought is looking good!
I'v played a few rounds of the dreadnought factory, cant wait to see a new dready, tho I'm yet to see one, I'm usually inside the factory before one is completed. :) all the weapons work well, the las cannon operation is great with individual shot preference, I'v noticed that ctrl needs to pressed to target a bulkhead door with the fusion gun, It doesnt come up automatically? I have 2 bugs that have popped up, 1) trying to attack an android with blood angel bolter marine, hand to hand diagonal mission 3 dreadnought factory.( I've had other issues also with hand to hand attacking androids with other units). _________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Right Pressed for object alien: Unable to find any instance for object index '101125' at gml_Script_canmeleeattackalien ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_canmeleeattackalien (line 0) gml_Object_alien_Mouse_5 2) 2nd marine enters dreadnought factory (imperial fists). ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object marine: Unable to find any instance for object index '103519' at gml_Script_motion_step ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_motion_step (line 0) gml_Object_marine_Step_0 I'll let you know if I find any more bugs. |
I'm unable to duplicate these game stopping bugs. I've uploaded a new version that will display more specific details if these bugs occur again. Please download it from the first post.
1 new addition to this update, the "Control" key is no longer used, instead there is a "Show all targets" button that will display targets on anything the marine can shoot. Evilgoat: I think I'll change the Dread factory so that it finishes building a complete dread before starting on another. That way, you'll get to see some of these new Dreads before reaching the factory. :) |
New update fixes the melee bug. This bug occurred every time a marine died during a melee attack. See first post for download link.
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this was a weird one lurchbrick, it crashed in the alien turn. (dreadnought factory,one blood angel commander left, totally boxed in a tunnel/corridor section by gretchin and orcs)...if that helps any.
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object mousecursor: DoSet :: Invalid comparison type at gml_Object_mousecursor_Draw_0 ######################################################################## cheers for the melee fix, I'm a big user of close assault blades :) bundle it with photon grenades order and you'll be cutting through androids and genestealers like butter. |
You're right, that is a strange one. Do you happen to remember if the mouse was over the top of an alien, a marine or a door? And whether the marine or alien was about to die? Also, do you remember what alien event had just occurred for this turn, perhaps master controls or mothership scan?
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Lurchbrick,
I Couldn't say what was happening, event card wise or where the mouse was at the time. basically ended my turn and it was going through alien turn moving and firing gretchens and orcs, then "ERROR" I'll keep you posted if it pops up again. |
this one popped up when using a blood angel assault cannon ... rolled a 3 and 2, aimed and shot an orc, then before it went to the fatal error, a target went onto a gretchen that was standing behind the orc (because it was now in line of fire)
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 3 for object acammoextra: Unable to find any instance for object index '105737' name '<undefined>' at gml_Object_acammoextra_Alarm_3 ####################################################################### |
Could you still see the bullets from the first shot when the 2nd target appeared?
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Evilgoat: Ignore my last message, I found the problem.
Another update to fix the following 4 bugs: Game crashing after destroying dreadnaught in dreadnaught factory Game crashing when using assault cannon Dread factory not producing all 4 types of Dreadnaughts Heavy weapon order not working correctly See 1st post for download link. |
Finally, Mission Dreadnaught is complete. The Tarantula can now be selected as one of your squad's weapons. Enjoy!
See the 1st post for the link. |
the tarantular is looking good, havent got the chance to fire it yet tho,
this popped up before when a dreadnought was attacking me. ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Alarm Event for alarm 0 for object alienpathfinder: Push :: Execution Error - Variable Index [0,-1] out of range [1,10] - 102334.waypointpos(100185,-1) at gml_Script_dreadalienpathnoLOS ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_dreadalienpathnoLOS (line 0) gml_Object_alienpathfinder_Alarm_0 |
Evilgoat: I've gotten that error reported to me by a few people but am not having any luck reproducing it. Could you provide me with some more info about this error? Namely, which mission were you playing when it occurred, which marine chapters were you using, on which board were the marines when this error happened, where were the other aliens on the board (e.g. were there orks, blips, etc).
I've narrowed down where the bug is occurring from your post, I just can't work out what's causing it, hence why I need as much info as you can give me to try to replicate it. Thanks for your help. |
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