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Your in luck! I'm currently compiling the rules for MortiS Quest, so I will be converting a few creatures as I go, I'll add these to my list and once converted I post them when I've got some time in the week
in the mean time here's the Ogre Chieftain card from 'Against the Ogre Hoard' I suggest 5-10 body points (D4 +6 if you like to randomise)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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In reply to this post by LostamongtheBarrens
Bugbear, converted from DragonStrike
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
These monster cards are inspirational. Been wanting to create cards of this standard for my own Warmaster house rules game. I remember some friends playing Epic 40K once and all the units had statistic cards placed next to each model. My game needs cards like these to further enhance the experience.
Only the insane have the strength to prosper.
And only those that prosper truly judge what is sane. |
In reply to this post by LostamongtheBarrens
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No problem, more to come later (as ever! lol)
Tell me, have you had a chance to play test the Gelatinous Cube rules I posted a while back?
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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Currently working on some Giant Toad rules, I'll post them when I'm done As for Ghouls, do you want D&D or WFRP style Ghouls? basic ghoul stats would be something like ... Move: 6 Attack: 2 Defend: 2 Body: 1 Mind: 1 In D&D Ghouls cause paralysis which can be handled like so: Paralysis: if a Ghoul makes a successful attack (causes at least 1 body point of damage) the victim must roll 1D6 on a roll of 1-3 the victim is paralysed and cannot do anything at all for 1 turn In WFRP a Ghoul's attack has a chance of infecting it's victim with Grave Rot, which is quite complicated but can be handled by adapting my Poison rules a little Grave Rot: if a Ghoul makes a successful attack (causes at least 1 body point of damage) the victim must roll 1D6 on the roll of a 1 the victim has contracted Grave Rot from the attack, at the beginning of their turn the victim must roll 2 Combat Dice and take 1 point of un-defensible damage for each Skull rolled, this will continue each turn until the victim uses a Potion of Restoration or dies note also that in D&D Ghouls count as Undead where as in Warhammer they are counted as living creatures, it's important to decide which your ghouls are going to be for the purposes of effects of Magic Weapons and Certain spells which undead creatures might be immune to or be especially effected by I've got nothing on Giant Leeches or Fire Beetles for you at the moment I've converted the Giant from DragonStrike to the basic HeroQuest rules although the stats may be a little weak for the OtherWorld Hill Giant miniature ++Giant++ Move: 10 Attack: 5 or Ranged 4* Defend: 5 Body: 6 Mind: 2 *the Ranged attack represents the Giant Throwing a huge rock and has a maximum range of 6 squares
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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Here stats for a Troll converted from the DragonStrike Troll's stats
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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In reply to this post by MortiS-the-Lost
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In HeroQuest if a Monster reaches 0 Body Points it is dead and removed from the board - Therefore a Troll on 0 Body points is dead and cannot Regenerate (although with a Defend of 4 and the Regenerate rule your players will find it hard to get it down to 0! )
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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I can't see any pictures of cards on that link, but what I do see a load of pictures awesome looking miniatures that should be posted in the Fantasy Miniatures Section! Go! Post them! NOW! Poison rules are easy to add - here's how it works in the new revised MortiS Quest rules (these rules should be easy enough to apply to normal HeroQuest with no hassle at all) Poisoned Attack: if a [Insert Creature Name Here] makes a successful attack (causes at least 1 body point of damage) the victim must from then on roll a single WCD at the beginning of their turn - if a Skull is rolled the victim immediately looses 1 Body Point, if a Shield is rolled the victim suffers no damage from the poison that turn, if a Special is rolled the poison has run it's course and the victim is no longer poisoned and dose not need to roll anymore. This continues until the victim dies, the poison wares off or victim uses a Potion of Restoration or Poison Antidote. also, if you like, poisons of particular creatures can have secondary effects like Paralysis or (as you suggested above) Reduced Movement
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
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... and here's some incentive post the pictures and I'll show you the Stats and Special Rules
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
Hey, I recognize that ghost from the D&D boardgame! I have 3 of those miniatures :D
And that miniature section is great! lots of references for my HQ mini's. :)
Eager HeroQuest newbie since july 2011 :D
Check my Custom EU format card sets! Ye Olde Inn | HeroQuest blog with lots of usefull stuff |
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Had you not been to the Miniatures pages before?
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~ |
only in passing
Eager HeroQuest newbie since july 2011 :D
Check my Custom EU format card sets! Ye Olde Inn | HeroQuest blog with lots of usefull stuff |
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