new Hero Quest monsters need STATS

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new Hero Quest monsters need STATS

LostamongtheBarrens
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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LostamongtheBarrens wrote
As a surprise to my friends playing Hero Quest I have purchased many monsters on Other Worlds and plan to have them painted. Including Giant Frogs, Medusa, giant rats and leeches and a Hill Giant to name a few.

Now the trick comes in. They need to have appropriate stats and perhaps some to have an ability to make things interesting. Here is a link to the vermin I got since I don't know how to attach pictures or if I even can.
cool, yea I have some of the creatures you mentioned (along with many, many others) in my own campaign, which is heavily houserule'd.  I'll just dig out the stats for you ...

Giant Rat:

Move: 10"
Attack: 1 WCD
Defend: 2 WCD
Body: 1
Mind: 0

Giant Toad:

Move: 8"*
Attack: 1 WCD**
Defend: 2 WCD
Body: 1
Mind: 0
* Leap: a Giant Toad can leap over other Monsters and Heroes
** Tongue Lash: a Giant Toad has a Reach attack of 1", if a 'special' is rolled the target model is caught by the Toad's Tongue and is moved into Base contact with the Toad. While caught the model cannot move away from the Toad.

We don't at the moment have Giant Centipedes (we do have a Monstrous Centipede but that's much larger) however
you should be able to use the Stats we use for Giant Spiders

Giant Spider:

Move: 10"
Attack: 1 WCD*
Defend: 3 WCD
Body: 1
Mind: 0
* Giant Spiders can be Poisonous or  Paralyzing:
+if a Poisonous Giant Spider rolls a 'Special' while attacking and the target fails to Defend the target takes 1 WCD of Un-defendable  Damage at the beginning of it's turn until they use an Antidote Potion
+ if a  Paralyzing Giant Spider rolls a 'Special' while attacking the target is Paralyzed for 1 round and cannot Move, Attack or perform any actions what so ever

a few notes on the rules above:
-- the " following the movement is because we measure movement on a inch square grid
-- WCD = White Combat Dice, the normal combat dice you get in Heroquest (we have other colours with different numbers of shields and skulls)
-- You will most likely know the 'Special' symbol as the 'Black Shield' or 'Monster Shield' in my group's houserules all creatures defend on a 'White Shield' and the 'Special' symbol is used to represent special abilities some creatures have as part of their Attack or Defend rolls

I'll work out rules for some of the other creatures you've mentioned later, I have plans for a Gelantious Cube myself

 
LostamongtheBarrens wrote
I'm also incorporating a female elven paladin. I need to balance her with the others. I'm thinking 5 body/3 mind/2 attack/3 defend with a wooden shield included with her. One special ability Lay On Hands, once per quest restores 2 body points to her or a companion within 1 square. I thought of self sacrifice, seems fitting for a paladin. Any monster attacking a companion, if the paladin is near enough can once her quest throw her own defend die to jump in front and protect them and put herself in dangers way.  Any thoughts?
Looks pretty balanced, my group has a Cleric class that is very similar and has a power called 'Healing Hand' (among others) that works along the same lines as your 'Lay On Hands' rule, however for the Healing Hand power the Cleric rolls an old 40k Sustained Fire Dice (marked with 1 / 1 / 2 / 2 / 3 /'Lighting Bolt') to see how many Body Points are restored, if the Lighting Bolt Symbol is rolled the gods ignore the Cleric's prayers and no Body Points are restored that turn.

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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

LostamongtheBarrens
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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LostamongtheBarrens wrote
Its so awesome that I'm not the only one who thought of this :-)
yea my group has HeroQuest stats and rules for most creatures from the Warhammer Fantasy background, plus a few classic D&D creatures too (and we're adding more all the time as we paint our miniatures up)

LostamongtheBarrens wrote
Other Worlds said their minis have mostly 25mm bases which is roughly 1". While I did not measure I estimate each tile is roughly the same.
yea the squares on the original HeroQuest board are just under 1".
My group no longer plays using the HQ board, we use my converted modular dungeon which has large 2"x2" squares, for the sake of game play we treat each 2"x2" square as 4 1" squares, so for the purposes of the rules 1" = 1 Square and all the numbers remain the same.

you'll find some pictures of our games Here and Also Here hope they inspire you

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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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In reply to this post by LostamongtheBarrens
also came across this little gem of a site recently, might be useful to you: http://www.freewebs.com/mortimerkhan/index.htm
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

LostamongtheBarrens
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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In reply to this post by LostamongtheBarrens
ok havn't has a chance to test this yet, but here's some stats I've worked out for ....

Gelantious Cube

Move: 6"
Attack 0 WCD*
Defend 5 WCD**
Body 5
Mind 0***

Special Rules
* Engulf: the Gelantious Cube does not attack in the normal way, instead it moves over it's victim and Engulfs them.
to show a miniature has been been Engulfed lay the model face-down on top of the cube. An Engulfed model takes
2 WCD of un-defendable damage each turn until it dies or the Gelantious Cube is slain.
** Damage resistant: the Gelantious Cube is very difficult to harm and defends on 'Shields' or 'Specials'. Fire Damage however negates this and the Gelantious Cube can only defend on 'Specials'  
*** Mindless: the Gelantious Cube cannot be effected by any Mind based attacks or spells
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

LostamongtheBarrens
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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WCD = White Combat Dice, the normal combat dice you get in Heroquest (in my houserules we have other colours of dice with different numbers of shields and skulls)

LostamongtheBarrens wrote
Sounds good, and I picked up 2 of those at Other Worlds, one is a standard the other has the equipment inside of it.
cool, I'm scratch building one out of a GW Dice Cube - I'll post some pictures when I'm finished
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

mo123813
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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mo123813 wrote
This place is perfect for me....
Do you think you can post all of your converted and added monsters?
Well there's rather a lot, but I am currently working on a set of cards for my house rules with the new monsters rules and pictures on - I'll post some PDFs page by page as I get them finished
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: new Hero Quest monsters need STATS

mo123813
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Re: new Hero Quest monsters need STATS

MortiS-the-Lost
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If your still interested I've just posted the Stats for a Bugbear Here and there will be more to follow  

haven't seen you online for a while, hope you are all good
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~