Hi,
maybe you have already seen this ... honestly it impressed me! http://warmaster-acolytes.mforos.com/1777970/9318240-warhammer-quest/ Anything similar you ware aware of? |
Yup, and probably been posted here as well: http://www.damienthevenin.com/2011/05/14/heroquest-les-elements-du-jeu-13/ http://hirstarts.yuku.com/topic/2731/HeroQuest-Dungeon-Raise-the-Dungeon-lot-of-pictures?page=1#.Tjm3NYIQp8E http://hirstarts.yuku.com/topic/1269#.Tjm3UIIQp8E There's probably even more out there :) Amazing stuff.
Eager HeroQuest newbie since july 2011 :D
Check my Custom EU format card sets! Ye Olde Inn | HeroQuest blog with lots of usefull stuff |
Agree!!
This is also a sort of tutoria... I'm sorry it is in Italian but I think you can get most from the picture, and in case you'd like to have some part translated, just ask me :) http://rageterrainart.forumfree.it/?t=55567632 |
In reply to this post by TheIrda
Yep, I think I saw all the tiles of the web when I started my searching for 3D tiles a couple of years ago (and I found out this forum) and I decided to make this thing and this thing.
By the way... amazing works! There are some guys who really done a good good job. But IMO walls in 3d tiles can be a problem (no space for miniatures in little corridors, no space to set up the room, obscured line of sight when you look at the room...), that's why I prefer tiles without walls. The only good "walled dungeon" I ever see is the old Mage Knight 3D Dungeon here (large room and thin walls work fine).
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +
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In reply to this post by TheIrda
This is interesting.
"3D" here can fall into different categories - Sculptured floors Raised floors/levels (to include pits and steps) or Walled (but generally on one level - including Hirst, Dwarven Forge etc.) The impracticality of some walls sets aside (Mortis has some good comparative reviews on these - link?), my head is suddenly wanting to get back to really-basic concepts: (Some really obvious babble thoughts follow ... humour me) The solidity of a game pieces and board makes it so much more immersive and special. (me can pick up fings) I'm guessing since figures (heroes and monsters) are the movable parts to a game that they are like tactile "counters" in traditional board games (chess pieces, monopoly figures). In AHQ and WQ out of the box, the 3D models are mainly limited to the figures - and the doors in WHQ which are technically elaborate linking clips. In HQ the scenery of the chests, cupboards is more of a gimmick(?) If I remember right the there's no height related "line-of-sight" rules in HQ or WHQ (like in Warhammer, Mordheim etc). Btw, how does this work in MortisQuest? Is the cover provided by tables and tombs just generic of does the height of the scenery effect die modifiers on spells and missile weapons? I'm really seduced by 3D scenery. In games with a modular or fixed board, slightly raised 3D sections is a great idea, as are small walls. But for universal adaptable plans on a budget 2D printables are not a bad choice. Of course there's a big difference between the priorities of some pen-and-paper DMs with pre-paint minis verses the loving touch of gamer-modellers, figure-modding, scenery builders - the type who'll worry about the right dry brushing of a rusty metal floor grate. I'm a fan of rolling Doom style maps - where there's different levels but, no overhanging galleries. This helps with 2D representation - the stairs can link to an adjacent area on the table, as opposed to a parallel level. WHQ does this very well. Doom style cross section: ___ . ---------- . __ (Level -steps- higher level - steps - level) This also means that 3D stairs could be straight/flat (?) ... like Escher's steps ... okay I think I'm crossing the streams somewhere here, Bb's gone a bit mad. Flat steps (?) - no over-hangs or actual height change in models: ________......._________ ......._______ 1st Lvl - steps - 2nd Lvl - steps - 3rd Lvl Flat steps ...? ____/\/\/\/\/\/\/\/\____ Okay ... slightly silly idea ... I love looking at 3D stuff. I think this is partly why I like having top-down 3D-effect walls in my own printable designs - because I'm into realistic/stylised illusion, but I'm also very cheap. ;) |
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