Tau, Tyranids etc in Space Crusade

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Tau, Tyranids etc in Space Crusade

Apocalypsedreamer
This post was updated on .
So since last Thursday I have been mulling over the concept of making rules for tau in space crusade and brodening the range of nids further than the good old genestealer-warrior combination.

Here are some Ideas

Tau

Fire warrior-6 squares

Armour- 2W
Combat-1W

Fire warrior Sargent (shas'el or whatever!)-6 Squares

Armour-2W
Combat-2W

Gun Drone-4 squares

Armour-1W
Combat------
(1/2? Pulse Carbine(s))

Shield Drone-4 Squares

Armour-2W 1R
Combat----------

Shield- All models in base contact with the Shield drone add 1 red weapons dice to their armour value

Weapons

Pulse rifle (standard)- 3W
Pulse carbine (one FW may swap out PR for a PC (does not count as heavy weapon))- 1W 1R
Burst cannon(heavy)-3W 1R
Flamer(rng 6/10? squares hits all in template(heavy))-1W 2R
Portable missile pod(heavy(awesome template of doom!!!))-2R 2W

Equipment

Bonding Knife- +1W (C)
Drone controller-may take one gun or shield drone
Shield generator-+1W (A)

Order cards

Fire- All models may shoot twice and move this turn
Onward for the greater good- All models may move twice this turn and fire
Shielded by truth- all models gain +1W(A) this turn
Tactical retreat- all models may shoot-move-shot this turn
photon grenades-as norm
melta bombs-as norm

edit

this should make the Tau rules more validated. I worked the weapons from the tau codex and think they are pretty close.  looking foward for our game tomorow.
 
-][- Dreamer

You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Tau, Tyranids etc in Space Crusade

Apocalypsedreamer
++UPDATE++

Found some nice pics that chaos and ultramarines players are goin' to like-



















 




















































Anyone speak fluent German?  


-][-  Dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Tau, Tyranids etc in Space Crusade

BobbieTheDamned
Administrator
My german is rusty but its good enough to translate these.

Marchtempo/ziehen is movement.
Nahkampf is close combat
Feuern is shooting
Panzerung is armour value

I can translate the rest if need be but its not really needed. Where did you find these?
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Re: Tau, Tyranids etc in Space Crusade

Mezillious
Great thread guys, I have been meaning to post a similar thread since the weekend regarding Khorne Berzerkers, but I don't want to hijack yours.
Sounds like a great idea, will you be using templates in the game?
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Re: Tau, Tyranids etc in Space Crusade

Apocalypsedreamer
In reply to this post by BobbieTheDamned
RobertTheDamned wrote
 Where did you find these?
Board game geek forum so i don't know if they are official or someone else's idea


Mezillous wrote
 Will you be using templates in your game?
In the game I played on Saturday with Mort and Rob when you shot with a rocket launcher every model in base contact is damaged so if that's a sort of template yes.  What do you guys think of the rules will we be able to use them in games if Vox brings his Tau army with him?

-][- Dreamer  


You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Tau, Tyranids etc in Space Crusade

Vox_the_awesome
hey these are pretty cool (you'll have ta tell me what all the abbreviations mean but hey)
so all i can say is that im up for a game sometime soonish so let me know when and where
Think outside the box, collapse the box and take a damn sharp knife to it
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Re: Tau, Tyranids etc in Space Crusade

Apocalypsedreamer
Vox_the_awesome wrote
hey these are pretty cool (you'll have ta tell me what all the abbreviations mean but hey)
FR-fire warior
Pr-pulse rifle
Pc-pulse carbine
W-white space crusade dice
R-red space crusade dice


I think that covers all of them.

-][- Dreamer
You think your lag is bad! It took 3 days for Jesus to re-spawn!

http://tomechaotica.blogspot.com/

http://smalllasers.blogspot.com/
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Re: Tau, Tyranids etc in Space Crusade

Billiam Babble
In reply to this post by Apocalypsedreamer
ABADDON der Vernichter!   

He's quite withdrawn when you meet him in person.  Very deep, shies away from cliché.  Gets a bad press, I reckon.

Snell!  Rauss!  Ist der Terminatorrustung!   

(Somehow I feel as if I should be experiencing guilt for enjoying shouting random German as if it was written in a Commando comic...  It's a "war" thing I guess)
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Re: Tau, Tyranids etc in Space Crusade

MortiS-the-Lost
Administrator
In reply to this post by Apocalypsedreamer
Sorry I've taken so long to get round to posting on this thread ... right now

good rules ideas you've got here in need of only a few minor tweaks ....

Apocalypsedreamer wrote
Shield Drone-4 Squares

Armour-2W 1R
Combat----------

Shield- All models in base contact with the Shield drone use its Armour value
I've changed my mind since I talk to you in person about the shield drone rules, my new thinking is that it should
give friendly troops in surrounding squares a +1 bonus to their Armour Value

other than that, I'd like to check over the weapon stats against the Tau Codex and you are also going to need a few more order cards

so far pretty good!
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Tau, Tyranids etc in Space Crusade

MortiS-the-Lost
Administrator
In reply to this post by Apocalypsedreamer
Also: I'm working on extra Tyranid monster rules and blips, coming soon!
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Tau, Tyranids etc in Space Crusade

MortiS-the-Lost
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The Tau rules are undergoing a long term overhaul (and we don't have any minis for them), don't expect to see them in play any time soon
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Tau, Tyranids etc in Space Crusade

messyart
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Hehe, we do keep talking about having missions of only one type of enemy, too.

I think me and Mort have worked out Chaos Cultists for a chaos game, based on a half-way mix between Orks and Grots.
The rest.. Pretty easy to plan.
Mankinds first mistake; Questioning why those around him, are dying.
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Re: Tau, Tyranids etc in Space Crusade

MortiS-the-Lost
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Lumberjack wrote
Shas'ui Pathfinder (commander) -
1 in a Squad
Armour: 3W
Move: 6
Life Points:?
Close Combat: 1D+1
Ranged Combat: 2D+2
sorry but what game is this a stat-line for?

Space Crusade stats look like this:

Movement: 6 (number)
Armour Value: 2 (number)
Shooting: 2 White Dice (which dice to roll expressed in White Dice and Red Dice)
Hand-to-Hand: 2 White Dice (which dice to roll expressed in White Dice and Red Dice)
Life Points 1 (number)

The above profile is for a Space Marine with a bolter as it appears in the original game - White Dice and Red Dice can be shortened to WD and RD if you like

Shooting should never have a number (such as +1) as a modifier as it would mean the shooter would never miss (if you want to give more chance of hitting use a re-roll)

I think you need to play the game and study the rules a little closer before you start writing new rules
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Tau, Tyranids etc in Space Crusade

MortiS-the-Lost
Administrator
This post was updated on .
Since you're so keen on seeing some Tau rules, I'll post the pre-playtest draught of Tau rules in the week

You can find it Here but it is unfinished
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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