Taking blip tokens one step further in Space Crusade.

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Taking blip tokens one step further in Space Crusade.

Vamper
Heyo,

Another house rule I played with as a teen was "mystery tokens". Before the game started, all players randomly place 4 <?> tokens on the board. When a marine player is adjacent to one of these tokens they get to flip it over, to reveal either a booby trap, attacking them for 2 or 3 red dice, or a space marine with bolter. (Alien player gets a Chaos marine with bolter if available.) It made the game quite exciting as there was a lot to gain and loose, your character would walk past one and you'd think "knowing my luck its probably a bomb, but an extra marine would sure be handy!"







No doubt something like this has already been done before, just thought I'd share my take on it.

Ren.
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Re: Taking blip tokens one step further in Space Crusade.

tallyho
I like it, thats creative.  
In Hero Quest boardgame, the dwarf have a chance to disable traps.
Maybe a Bolt Marine could do something like this on SC ?  
And of course, the traps have no effect on Chaos player.
O` the bells.....the bells....
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Re: Taking blip tokens one step further in Space Crusade.

MortiS-the-Lost
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In reply to this post by Vamper
cool, yea I've been thinking of doing something similar - 'Cold Reading' Blips (which would be blue instead of green) they would be placed along with the normal blips but the Alien player cannot move them - they are flipped over when Marines gain line of sight just like normal blips, but on the other side are things like crates, barrels, extra weapons, auto-defence gun turrets and 'dormant' androids (things that don't move basically)
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~