Sisters of Battle in Space Crusade

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Re: Sisters of Battle in Space Crusade

Gold Bearer
I can't see anybody choosing the storm bolter while it has the same power as the other two but no special effect. A very simple change would be to include the storm bolter with the bolter targeter, it could already be interpreted that way now. :)

I hope you don't mind me stating so many new topics, I kinda feel like I'm spamming. You can join all the squads into one topic if you like, I'd just like the guns topic to be separate for easy reference. Or I could edit the topic with the replies to include all the squads and delete the other topics?
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Re: Sisters of Battle in Space Crusade

MortiS-the-Lost
Administrator
Gold Bearer wrote
I can't see anybody choosing the storm bolter while it has the same power as the other two but no special effect. A very simple change would be to include the storm bolter with the bolter targeter, it could already be interpreted that way now. :)
Like I said a special effect is not always desirable, sometimes you need to take out an individual target and not harm the miniatures around it. Imagine a Genestealer appearing between your troops, you don't want to fire an area of effect weapon into a crowd with your own models in it.

Gold Bearer wrote
I hope you don't mind me stating so many new topics, I kinda feel like I'm spamming. You can join all the squads into one topic if you like, I'd just like the guns topic to be separate for easy reference. Or I could edit the topic with the replies to include all the squads and delete the other topics?
More posts are always welcome, thanks for choosing to share your work here
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Sisters of Battle in Space Crusade

Gold Bearer
MortiS-the-Lost wrote
Like I said a special effect is not always desirable, sometimes you need to take out an individual target and not harm the miniatures around it. Imagine a Genestealer appearing between your troops, you don't want to fire an area of effect weapon into a crowd with your own models in it.
True but only in rare situations and you pick one for the whole mission. They others are more effective and have added cool factor as well for the special effects, I can't see why you'd choose the storm bolter for the rare occasions when it allows you to shoot just one enemy when the others wouldn't.

I'm not trying to be awkward or argumentative but the storm bolt is to your special weapons what the heavy bolter is to the heavy weapons, ie a step down. Think of the assault cannon vs the heavy bolter, there's no situation where the heavy bolter has an advantage.

The bolter targeter says bolters so it's not even really an edit and it would give a very good reason to take the storm bolter.

MortiS-the-Lost wrote
More posts are always welcome, thanks for choosing to share your work here
I've got something a bit special that affects each squad uniquely lined up. :) I'll post it when I've finished the flesh tearers, black templars and deathwatch. They're very distinct from the way the other chapters work, especially the deathwatch and the black templars to a lesser extent. They haven't been fully assimilated into the other squads yet with their available heavy weapons.

I'd love to do proper cards for them like you've done when everything is finalised.
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Re: Sisters of Battle in Space Crusade

Tony1978
This post was updated on .
Hello,
in the 40k universe, the storm bolter has 2 features:
- high rate of fire (similar to the assault cannon);
- same strenght and piercing as a bolter.

So, my termies with a storm bolter throw 2 white dice and use the same rule of the assault cannon.

I think that a sister of battle can use this rule with no other handicaps (i.e. movement reduction) or bonuses (i.e. improved hand to hand).
My work:
http://www.boardgamegeek.com/filepage/39683/the-basical-logic-of-space-crusade (The basical logic of Space Crusade - ENG)
http://www.mediafire.com/?ui42yfyadpmgtn3 (An analysis of boarding squads - ITA)
http://www.mediafire.com/?uzprfbxl9nx6mmt ("A new hope" - Dinamic missions - ITA)
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Re: Sisters of Battle in Space Crusade

Gold Bearer
Makes sense but white dwarf gave rules for terminators (as well as scouts and ork squads) and they gave storm bolters 1R+1W. I've used the values and rules they gave as a base and I think Mortis wants to do the same. I might use that rules for an ammo type for my deathwatch.
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Re: Sisters of Battle in Space Crusade

Tony1978
I know about WD, but remember an important fact: the person who realised the rules of SC and its expansions was not the one who wrote the articles in WD.
Also, the rules in WD are incompletes (i.e. what's the value of a killed terminator?), that's why I prefer to consider as "canon rules" only those appeared in the basic game and its expansions.  :)
My work:
http://www.boardgamegeek.com/filepage/39683/the-basical-logic-of-space-crusade (The basical logic of Space Crusade - ENG)
http://www.mediafire.com/?ui42yfyadpmgtn3 (An analysis of boarding squads - ITA)
http://www.mediafire.com/?uzprfbxl9nx6mmt ("A new hope" - Dinamic missions - ITA)
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Re: Sisters of Battle in Space Crusade

Gold Bearer
Yea they're not canon but I've used them as a base just because people might be familiar with them and used to the values. There are a lot of problems with the rules, they're incomplete as you say (I assume all terminators plus the scout commander and heavy bolter are worth 10 and scouts with bolt pistols are worth 5, ork commander and heavy weapon 10, others 5, points is something I need to add to my rules), the weapons and armour have different values depending on whose using them (which I really don't like, that's why I renamed the commander's bolt pistol to bolt gun) and the standard squads aren't particularly compatible with the terminator and scout squad rules.

That's why I wanted to make some terminator and scout specific squads. I brought down the commander's stats to make the equipment consistent and used equipment cards to give them back their increased values. I left out the librarians so that all squads could have psychers, luckily there's cyclone rocket launchers to replace them (better equivalent to the tarantula anyway).
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Re: Sisters of Battle in Space Crusade

shade666
In reply to this post by MortiS-the-Lost
Hello

Just trying that wonderful sister squad !

little question : is it correct to say that a "Sister of Battle" (basics, with bolters) and "Sister of battle with SPECIAL weapons" follow the same rules regarding all the cards effects..? (only "Out of Ammo" & "Weapons jammed" affects the special weapon.)

I ask this because equipment like "Bolt Pistols" (+1 WD for all battle sisters basics) I dont know if those cards affects the basic sister with special weapons?

Because I suddenly have a special sister that follow nor the rules of the basics, nor the rules of the heavy..  

Does the basic one with "special" weapon also benefit form the bolt pistol for example?

Thanks !
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