PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

Posted by General Biakal General Biakal
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Hello! yet ANOTHER model if had sat on the shelf sprayed and waiting... this has never really been a favourite model but in my recent push to "get shit done" iv got round to pretty much finishing it.

Here we have the old, out of balance Demolisher model, plastic with a metal gun and extra armour. the metal engine cover is supposed to add weight to the back and balance the gun bit but it really cant- that turret is 'nuff heavy.






Main gun with mount for pintle Heavy Stubber or HK missile ****



The front prongs are an "in the field" addition to protect from the practise of lying on the floor, letting a tank roll over you and placing a mine or shaped charge on the underside. the checkerboard pattern is probably an anachronistic joke by the crew to reprisent teeth. *

as ever the Flash device on the right hand side indicates it as part of the 349th AF(R) and the Black Skull motif is a unit citation all vehicles carry. This is part of the Second Squadron of A Company. **

the side armour additions were also added by engineers in the field. as the Demolisher usually operates close to enemy lines or in an urban enviroment where the concept of "lines" are blurred extra protection for vulnerable areas is needed. ***


* right from the beginning i wanted my demolisher to be a big, impressive and unique model. which is why it has the full track guards, 3 smoke launchers and the front plough. I also only used one exhaust pipe on the normal Leman Russ i have, so when I used two on the Demolisher it indicated a more powerful vehicle...

** i spent a long time with a friend in the army asking how Tank formations were organised. He said Squadron is the same as Company and Troop is what we in 40k call a Squadron (ie three tanks).
the problem is all the fluff (and even the rules to an extent- 1 HS choice is a Squadron of three tanks and 9 is sold as an Armoured Company) point to the smallest tank unit as a "Squadron". So iv had to go with that.

*** right, this is a funny story. I fucked up. i put tthe side sponsons on, they didnt look right so i broke them off. but by then id used the side doors for other stuff and also base sprayed the matt caramel colour so it looked messy. I looked for ages for a solution and realised the side panels from the Hydra gun enplacment in the Aegis Defence line box looked cool. Iv deliberatley over-sprayed them to make them look "ad-hoc" and improvised.

***** iv not decided which option to put on here so iv left it for now... definatley not a storm bolter, a HK missile is so random (it only has a single shot and hits on a 4+) so im thinking maybe a heavy stubber. then it can move 6" and still fire everything. The heavy bolter was a bit of a pig to do as in those days there was only a las-cannon option in the box. it is a cut down and heavily shaved gun from the side sponson. its pretty low on detail compared to new ones.

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General Biakal General Biakal
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Re: PROJECT: 2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment

oh, and as a quick postscript, the fit on this old Demolisher is fucking shocking
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
MarkRG MarkRG
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
Hi Mate
I am an ex Tank soldier.
This is a tank Squadron basic set up.

 2 X Command tanks   OB  Sqd Leader Major, OC 2ic Captain.
1 troop x 3 tanks,  10= LT 11=Sgt 12=Cpl thats passed his tank commanders course.

Then the same set up with the following.
2 troop 20,21,22
3 troop 30,31,32
4 troop 40,41,42
Some regiments have a OD call sign this tank tends to be the one with the bulldozer blade on it.
Ambulance 14B, 432 or a samaritan
Sargent Major is 33A tends to be know an old spartian was ferret.
Tech SGT who is in a landrover and trailor with spare nuts and bolts.

Sorry the reme call signs i draw a blank on.
Command vechicle
Challenger recovery tank
Warrior recovery Vechicle.
This can call in extra Vechicles as they need it, from reserves.

This will be 1 squadron of tanks,
Tank regiments contain 3 to 4 squadrons
Some times we had an Artillary warrior attachment.

In a Tank remiment, you have The Colonels Tank and the 2IC
Reccie troop 8 X Sabres, and to 4 command vechicles.
You will have varous trucks, land rovers, fuel pods to keep every thing running.

All this info you can get in most book shops.
-- Mark RG (Game on)
General Biakal General Biakal
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
yeah, fair one mate. but the Imperial Guard seems to organise its tanks differently and i am kind of stuck with that...

fluff wise a tank company is nine tanks in three squadrons with a HQ tank. so im sort of sticking with that. but i do indeed apreciate you typing out all that
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
MarkRG MarkRG
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
Thats ok mate, it kinda reminded me of the good old days.
I have a Tank company using the forge world volume 1 book.
So far im at.
Vanquinisher Command Tank

Elites
Domisher X 2 as LT,s and a Commisars Tank executioner.
Troops
2 X L Russes

Heavys
Tank Hunter (my Rhino conversion)
Basilisk
Hell hound ( which i feel should be a fast attack choice)
 Fast Attack
Sentinel Sqd
2 X Storm trooper sqds in Chimeras.

I hope to be building some more LR tanks in the future.

Future Builds
Baneblade GW
Hydra Conversion using a Grendal Hull.
Valkyrie gunship using an aliens model troops ship.
-- Mark RG (Game on)
General Biakal General Biakal
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

MarkRG wrote
Valkyrie gunship using an aliens model troops ship.

christ iv got one of them somewhere!!! wow! i might send my dad up in the loft to try and find the fucker
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
MarkRG MarkRG
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
Good luck mate, hapy converting.
-- Mark RG (Game on)
General Biakal General Biakal
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
dude, you do know hellhounds, devil dogs and bane wolfs are a Fast Attack choice for the Imperial Guard?
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
MarkRG MarkRG
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
Yeah i know mate but for some reason someone put it as fast attack in the forge volumes, damit. I would also have liked it if i could take my caverly sqd as F Att. The new imp guard codex is not too bad as it lets us have more varity of tanks again but i love modding them up. I like infantry as support rather than tanks supporting the infantry.
Their is no conquerer tank in the imp gd codex which is a nice tank.
-- Mark RG (Game on)
General Biakal General Biakal
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
dude there is a reason why the conquerer is not in the codex: its obsolete. the Lumbering Behemoth rule has at one stroke nixed it and made the other LR varients better... ALL tanks can now move 6" and fire their main weapon, even if ordanance.

and by cavalry do you mean rough riders? cos they are FA too... i think your confused mate.

also dont forget... you can use the normal IG codex then cherry pick tanks and units you fancy from Imperial Armour
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
MarkRG MarkRG
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Re: PROJECT: Demolisher (2 Panzer, 2nd Squadron, A Company, 317th Armoured Regiment)

In reply to this post by General Biakal
In the Forge world volume you cannot have Rough riders at all, i would have liked them as scouts or fast att.
-- Mark RG (Game on)