Into the Sewers

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Re: Into the Sewers

Sjeng
Get it while it's hot
I'll see if I ever come to cleaning it up. But here's the original pdf.
Eager HeroQuest newbie since july 2011 :D
Check my Custom EU format card sets!
Ye Olde Inn | HeroQuest blog with lots of usefull stuff
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Re: Into the Sewers

MortiS-the-Lost
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Excellent!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
Now I have downloaded the file, how do I print it off on A4 sheets, full size, please.
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
Administrator
I think Adobe Reader (the program that allows you to view and print PDFs) should sort out putting it onto A4 pages itself, although you will most probably need to trim the pages a little after printing to get them to all match up (due to printer margins)

if this turns out not to be the case I will look into this further
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
I did try to print the board, but just get an a4 of the complete board. As a Mr Green, can you lead me through the process please?
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
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Ok no problem

First of all don't press the quick-print button, instead goto the 'File' menu and click 'Print...'
Depending on what version of windows and version of Adobe Reader you have you'll get a window more or less like this:

then what you need to do is find the 'Page Handling' settings and set 'Page Scaling' to 'Tile all pages' (circled in the picture) this will divide the image over several A4 Pages

Finally press the [Ok] button to print
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
Great stuff! Many thanks for your help, printed off a treat. just downloaded the Game Rules, looking forward to playing it soonest. i will let you know how it goes.
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
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Since this post got a lot of attention recently I've gone back and read the adventure notes and realised they are a bit lacking in detail

First of all:

SK = Skaven Warrior

Skaven Warrior
Move: 12
Attack: 2
Defend: 2
Body: 1
Mind: 1


RO = Rat Ogre

 Rat Ogre
Move: 8
Attack: 5
Defend: 3
Body: 3
Mind: 1


The Skaven Warlock in Area C should have the following stats

Skaven Warlock
Move: 10
Attack: 3
Defend: 4
Body: 5
Mind: 1

and can cast of the the Chaos Spells from the 'Wizards of Morcar' expansion

The water can be jumped over in the same way as jumping a Pit Trap

as well as the basic HeroQuest furniture you will need at least 2 crates to put in Area B and a counter 4 squares long and 1 wide to represent the planks of wood
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
Well, Well, great minds think alike, just going to check those points with you!
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
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In reply to this post by Fenryz
Fenryz, did the place you got the PDF of the Town/Sewer poster-map have ones from other issues of Dragon

Dragon #297 had a really nice 2 sided Cavern and Dungeon poster-map which I used for a game at friend's house and left behind so he could use it for a game he was running, however I forgot about the map and by the time I got round to asking were it had ended up the room we used for gaming was being re-decorated and all the stuff had been moved into another room. We looked long and hard though all the stacks of rulebooks, ect but never found it again - I'd really like a copy of that poster-map.

several other issues of Dragon and it's sister magazine Dungeon also had poster-maps and dungeon tiles in them that I'm sure many of us here would find useful

Dragon #293 included a different Cavern Tiles poster-map

Dragon #295 had a 'Stone Tower' poster-map

Dragon #298 included an awesome spider themed 'Cave of Pain' poster-map with a clever system of subtle dots that mark the squares instead of grid lines

Dragon #303 and Dungeon #96 included 2 poster maps of a gladiatorial arena and the chambers beneath  

Dragon #316 included a 'Mushroom Tangle' Dungeon-Tile

other issues had some nice stuff like Trap Markers and Monster Tokens which can be very useful
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

Sjeng
I have Dragon magazine 293 in PDF with the cavern tiles.
Issue 295 didn't have any posters scanned in alas. But it does have an article with lots of Castle maps.
#298 had no poster either. Lots of Drow reading though.
#303 does have the Arena floor plan in 4 parts plus a map of the surroundings without squares (just a drawing of the area).
Nothing in #316.
#96 has a black and white 4 part map of a ship's upper and lower deck.

I can make a PDF of those pages for you, but that'll have to wait untill tomorrow, or the weekend. Kinda late here now ;)

I have all dragon mags in PDF, but not all had their posters scanned.
Eager HeroQuest newbie since july 2011 :D
Check my Custom EU format card sets!
Ye Olde Inn | HeroQuest blog with lots of usefull stuff
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Re: Into the Sewers

MortiS-the-Lost
Administrator
In reply to this post by guzzi
Looking over this now - I've decided I'll write the adventure up properly and post a new version
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

MortiS-the-Lost
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In reply to this post by Sjeng
cool, start a new thread for the stuff - call it 'Useful Dungeon Bits' or something similar
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
In reply to this post by MortiS-the-Lost
Hold on! This one looks pretty damn good to me, why not do a sequel? Here is the preamble I shall give my players "The Emporers Tax Collector, Mr Groat, has been dragged into the sewers by a band of giant rats. Your Emporer commands you to go down into the sewers, bring out Mr Groat, and kill as many rats as you can. The Emporer will reward you with 10 gold coins for every pair of rats ears you bring back"
When the Players cross the bridge towards room C I will tell them, "Tread carefully, the roof is very unstable in this part of the passage". Once they all pass the little junction to the right of the bridge, I shall say, "The roof behind you has collapsed, you must go forward". I shall place a double Blocked Passage tile here, to block the junction & the passage. When they all pass a point opposite Block A, the roof will fall again, ensuring that they cannot go back. They must jump, or board across the flowing sewer to get to the cell. Whats in the cell? Mr Groat, his dead body, just his robe?  When they reach the Rat Ogres domain, and IF they manage to kill him, I will tell them there is a Secret Door leading to the Stairs Out, if they search. What shall I put in the two Treasure Chests? Be nice, some gold, or be Horrible, a trap?
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
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One thing I like to do with chests unless I've got a specific treasure in mind is to have Heros draw 2-4 cards from the Treasure Deck, apply the effects of any Traps they trigger first, then any Wandering Monsters that have sneaked up on them and finally let them have the Treasure.

This can allow you to be a bit creative with chests too, if they draw a Trap, tell them the chest was trapped. A spike or arrow trap might indicate some kind of firing-mechanism built into the chest, a pit-trap might mean the floor infront of the chest gives way or maybe the chest itself is the pit and the Hero falls awkwardly into it when they open it - the lid could even even slam shut trapping the Hero inside until someone else frees them! 
If they draw a Wandering Monster maybe a small monster (like a Snotling, Spider or a Giant Rat) was hiding inside the Chest just waiting for your Heroes to open it! ... or maybe the Chest is the Monster! Replace the Chest with a shape-shifting creature like a Mimic!
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
Mon Dieu, thats a Serious Treasure Chest! I like your style. I have been working on the board this morning, made it into 8 tiles, roughly A4 size, lightly ran over the square-lines with a white pencil, brings them out nicely. Crafted the planks & cases. just about ready for battle.
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
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guzzi wrote
Mon Dieu, thats a Serious Treasure Chest! I like your style.
Use thing like this sparingly, Chests that turn out to be monsters, Statues that come to life and Sofas that eat people are great fun, but you shouldn't include them in every adventure. In fact you only need to use them once and your players will be afraid of opening Chests, prying the Gems out of an Idol's eyes or sitting down for the next few games!

guzzi wrote
I have been working on the board this morning, made it into 8 tiles, roughly A4 size, lightly ran over the square-lines with a white pencil, brings them out nicely. Crafted the planks & cases. just about ready for battle.
sounds good I look forward to hearing how it all goes
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

MortiS-the-Lost
Administrator
In reply to this post by guzzi
oh! almost forgot!

the Wandering Monster for this adventure is Giant Rats ...

Giant Rat
Move: 10
Attack: 1
Defend: 2
Body: 1
Mind: 1


if you don't have any Giant Rats you can make some bases for your HQ rats with little holes in them for the rat's pegs so they can removed and placed back on top of the book cases when your not using them
- of course if you have WHQ you'll have the Giant Rats and Skaven covered already
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: Into the Sewers

guzzi
I think I will use a standard Skaven as WM. My players Heroes are pretty tough. I have given the skaven HQ Orcs stats. If the heroes get too cocky, I will ask them to roll D6 on WM, this soon calms them down.
Be sure your sins will find you out.
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Re: Into the Sewers

MortiS-the-Lost
Administrator
guzzi wrote
I think I will use a standard Skaven as WM. My players Heroes are pretty tough. I have given the skaven HQ Orcs stats. If the heroes get too cocky, I will ask them to roll D6 on WM, this soon calms them down.
Fair enough, although I'd recommend you use the Skaven stats given and if the adventure seems a little to easy double the number of Skaven in each room. The Skaven's Move of 12 makes them deadly in the confines of the paths around the water in the centre!

also consider putting some kind of swimming monster in the water if you have an appropriate miniature (a crocodile, mutated fish, slime-beast or some such - maybe even a River Troll!) the swimming monster will of course be immune to the effects of the flowing water and can be given an extra dice in Defend due to being partly obscured by the water


 ^Heresy Miniatures HM020 'Sludge Gulper' - Painted by Graeme Rigg
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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