HQ counting system

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HQ counting system

tallyho
This post was updated on .
Some of you may have seen this before at Old Scratch.  
Anyway, here it is,

http://s1104.photobucket.com/albums/h331/tallyho48/HeroQuest%20counting%20system/?action=view¤t=IMG_1329-1.jpg


Equipment, artifacts or treasure cards are not included in this. What’s included are, attack, defend, body, mind and movement. The larger dice explain how much body and mind points you have left. The small dice explain how many dice you can use for attack, defend and movement. When there’s  a change in your stats, up or down, you use the dice to show it. It is quick and you do not need to write anything down.
Take a closer look at this picture;


More pictures.



http://s1104.photobucket.com/albums/h331/tallyho48/HeroQuest%20counting%20system...
O` the bells.....the bells....
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Re: HQ counting system

MortiS-the-Lost
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That would be excellent for one-off games, but for campaign play I'd still prefer character sheets and pencil
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: HQ counting system

tallyho
The less scribling, the better. Game master gets better control and players have an all overview of each other. The flow of the game will also improve.
O` the bells.....the bells....
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Re: HQ counting system

Billiam Babble
In reply to this post by tallyho
These are definitely for the HeroQuest connoisseur! :)

*very impressed*

Tangent ... (thinking aloud)
It's interesting what Mortis says about preferring pencil and paper.  Even when I play WHQ against myself I now use (to my own surprise) red glass beads as life counters as opposed to crossing-out and rewriting values.  Of course, small dice are used a la Warhammer to denote wounds on monsters in play.  Generally with any proto-RPG paper (or dry-erase) character sheets are perfect stand-in when the equipment lists and spells in the rules exceed the provided card decks.  This is another great divider from the old world of open-ended "pen-n-paper" RPGs (+wargames) and play-out-of-the-box closed-system board games with half-decent production costs - maybe designers just hate pencils. ;)  The first time I saw chits/card numbers was in Talisman, which is so clearly based on pen-n-paper mechanics (so maybe it's not a new thing, it just seems more prevalent now).  Everything from chits, sliding paperclip scales to Heroclix-style bases seemed to be chosen over the actual pencilling of numbers in Fantasy Flight Games' and WotC's board games.  Most curious.  I'd be very interested to see whether or not the new Dungeon! board game from Wizards' has replaced the XP system which certainly required a notepad in play (but that may have been changed in a previous edition also).
 
 
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Re: HQ counting system

Billiam Babble
In reply to this post by tallyho
Tallyho, maybe you could market these on ebay as a universal score system with a selection of different stickers for different attributes.  

Naturally you'd be limited to 1-6 maths ...