Daleks for Space Crusade

classic Classic list List threaded Threaded
13 messages Options
Reply | Threaded
Open this post in threaded view
|

Daleks for Space Crusade

MortiS-the-Lost
Administrator
This post was updated on .
Here are some rules I've put together for using Daleks as an additional monster for Space Crusade.
This little 'pack' of Dalek rules I've made contains, not only a Dalek Refrence Card and Blips but also 4 new Dalek specific Alien Event Cards



Daleks are born without any ability to feel compassion or pity and are motivated only by hate, fear and an implacable belief that they are the superior creatures in the Universe. They are a powerful race bent on universal conquest and domination, utterly without pity, compassion or remorse.
Although Daleks look entirely mechanical, they are in fact genetically engineered mutants integrated within a heavy armed and armoured, tank-like robotic shell. Daleks generally make up for their general lack of mobility with overwhelming firepower, Dalek weaponry is advanced and lethal.




 

I've included the Reference Card on the Event Cards sheet for ease of printing
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Quests-of-legend
Very good.

All this "Space crusade" goodies makes me curse the day I chucked mine.

Excellent stuff as always.
http://quests-of-legend.weebly.com
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

messyart
Administrator
In reply to this post by MortiS-the-Lost
Print fuckloads of the Dalek blips and we can have a fucking Dalek ship battle. :D
Mankinds first mistake; Questioning why those around him, are dying.
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

MortiS-the-Lost
Administrator
In reply to this post by MortiS-the-Lost
P.S those of you wanting Dalek miniatures will want to read This Thread
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Tony1978
In reply to this post by MortiS-the-Lost
Hi Mortis,
I discovered Doctor Who series only a few months ago.
I've seen only the last two seasons but I think that the Dalek's laser weapon is very powerful, so why do you have considered only white dice instead of red ones?
Thanks
My work:
http://www.boardgamegeek.com/filepage/39683/the-basical-logic-of-space-crusade (The basical logic of Space Crusade - ENG)
http://www.mediafire.com/?ui42yfyadpmgtn3 (An analysis of boarding squads - ITA)
http://www.mediafire.com/?uzprfbxl9nx6mmt ("A new hope" - Dinamic missions - ITA)
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

messyart
Administrator
So far, we've had one game of them.

4 whites is EASILY capable of killing a Space Marine with little to no effort. D:
Mankinds first mistake; Questioning why those around him, are dying.
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

MortiS-the-Lost
Administrator
In reply to this post by Tony1978
As Messy said, 4W is easily enough to kill most things in Space Crusade

The maximum possible roll for 4W is of course 8, meaning a Dalek could kill a Dreadnought out right with a good roll - yes I could have got the same maximum roll with 2R 1W, but I went for all white dice because I wanted a lower chance of hitting/killing (Daleks tend to be bad shots, but when they do hit they kill).

if I stat up a Special Weapon Dalek in future that will get Red Dice

-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Tony1978
This post was updated on .
Yesterday I watched episode 2x13 (2006) in which Cybermen attacked Daleks.
It is interesting the fact that Daleks are able to adjust their energy protection to the enemies' weapons.
So, do you think it's usful an Event Card that increase the Armour Value by one, for the rest of the mission?
For example: "The Daleks have adapted their energy protections against your (or marines) weapons. From this turn forward their Armour Value is increased by one point."
My work:
http://www.boardgamegeek.com/filepage/39683/the-basical-logic-of-space-crusade (The basical logic of Space Crusade - ENG)
http://www.mediafire.com/?ui42yfyadpmgtn3 (An analysis of boarding squads - ITA)
http://www.mediafire.com/?uzprfbxl9nx6mmt ("A new hope" - Dinamic missions - ITA)
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Removed
CONTENTS DELETED
The author has deleted this message.
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

MortiS-the-Lost
Administrator
Tony1978 wrote
So, do you think it's usful an Event Card that increase the Armour Value by one, for the rest of the mission?
For example: "The Daleks have adapted their energy protections against your (or marines) weapons. From this turn forward their Armour Value is increased by one point."
that's not a bad idea, but it would make the Daleks pretty much un-killable for the rest of the game - however with a small change I think it would work rather nicely - what I'd suggest is making the Daleks gain the +1 AV against 1 weapon type chosen by the Alien Player. This not only stops the Daleks becoming instantly over powered but also fit in nicely with the idea of them adapting their force-shields to the weapons being used against them (Borg style!)

Lumberjack wrote
As Doctor Who has been going on for a long time there are actually alot of Dalek types out there, im guessing your referring to iDaleks?


nope, he referring to the 2006 episode "Doomsday" featuring the gold/bronze Eccleston-Tennant era Daleks, fighting Cybermen in Canary Wharf  


Lumberjack wrote
Personally I would like to see MortiS and SC crew build up several Dalek ranks (so you can play with a pure Darlek force)

Tardis for entry points and consist of teams of 1 Timelord (Take commander roles as they do have many lives  ) 3 Companions and 1 Heavy Weapon Companion (maybe a military specialist or Robot companion)

I imagine MortiS and crew have already thought about this, I know Hersey do some nice Nerd Lord miniatures and MortiS linked that great Dalek miniature thread.
-Lumberjack
Well I've got a force of about 20 plastic iDalek models (admittedly only one of which is painted) and I am often rather tempted to buy the various Dr Who character like models from Heresy, Hasslefree and others - but the thing is this: Dr Who doesn't make for a very good wargame (at least not in the idiom of Space Crusade)
Let me explain ...
While Daleks are the most war-like race the galaxy has ever seen (making them ideal combatants for a battle game), The Doctor and Friends are not a fighting force - while Ace, River, Leela and a few other companions may have resorted to violence from time to time, The Doctor himself doesn't like violence (and besides no one would face an army of Daleks on their own terms). A Dr Who game would be better suited to a more RPG style games with an emphasis on puzzle-solving and non-combat encounters - as it happens I do own the Dr Who RPG game published by Cubicle 7, which is what I plan to use the Dalek miniatures for in the long run

 
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Removed
CONTENTS DELETED
The author has deleted this message.
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

seanpatrick
In reply to this post by MortiS-the-Lost
I love it!!!  Shame I don't have SpaceCrusade anymore.  I've recently got a copy of WH40K Rogue Trader - which gives you good pointers on creating aliens from scratch.  I may try that out.  In other 40K editions I tried to make Daleks using the vehicle design rules.
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
Reply | Threaded
Open this post in threaded view
|

Re: Daleks for Space Crusade

Gold Bearer
Reminds me of the picture I saw of a dalek on a heroquest board. :)

I agree that they should probably be better at shooting, 4W is exact;y equivalent (on average) to 2R. Although they do tend to be crap shots (maybe all the anger they they're carrying) so maybe it's right.

I've got really good rules for the Silence. At the end of the mission say 'Well done for killing all the Silences. Have some more points.'