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A stranger walks into town...

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A stranger walks into town...

seanpatrick
44 posts
Hi all,

I'm Sean.  I live in th UK and I've been involved in gaming & RPGs for around 20 years now.  I started with Warhammer 40K, then started roleplaying with Tunnels & Trolls, D&D and eventually Vampire.

I've played a lot of complex games and a lot of simple ones.  I'm beginning to miss the simple ones.

My main aim in the game world right now is to make something a bit like Warhammer Quest but with a rule system more like Hero-Clix.  I'm also trying to work on a RPG which will be compatable with the board game :)
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

MortiS-the-Lost
Administrator
3125 posts
Sean, Welcome to the Lost and the Damned Forum
-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: A stranger walks into town...

Richie the Orc
79 posts
In reply to this post by seanpatrick
Hi Sean, welcome to the forum! I like the sound of a simple gaming system!
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Re: A stranger walks into town...

seanpatrick
44 posts
Thanks dude - and good choice of a username :)

The only problem I'm finding is that I'm beginning to make this game more and more like Warhammer (battle & quest) and less like the "Heroclix in a dungeon" type game I had first invisaged.
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

MortiS-the-Lost
Administrator
3125 posts
seanpatrick wrote
 "Heroclix in a dungeon"
would that not be MageKnight?

-----------------------------------
~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~
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Re: A stranger walks into town...

seanpatrick
44 posts
I have heard of MageKnight but I think it was discontinued before I started plotting my dungeon game ideas.  From what I saw of MK it looked like it was still very much a Team VS Team game like Heroclix.  I want to create something where you are either solo or co-op (although maybe Deathmatch/Team games could be tried too).

One thing I'm doing differently in my game is creating "mooks" for the general baddies.  Heroes will probably have a nice neat 10 hit points.  Monsters will have around 3hp on average.  Orcs or tough guys may have 4.  Big monsters & bosses will have many hp but then they are for the party to take on as a team.

I mention Heroclix/MK a lot but I'm not using a click-base system.  You get hp as you would with most adventure games and your special powers are useable anytime (although you can use them all up - I'm either implementing pips or cards to represent them).  

I really just liked the simple stats in Heroclix - plus I thought the 2D6 attack rolls offered more varied in-game results than rolling a single D6 as you would in WHQ or many other games.

I'm struggling to think of a cool way to implement magic though.  I love Warhammer's magic dice & dispel dice system so I may do a small-scale vesion of that.
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

Alcidas
7 posts
In reply to this post by seanpatrick
hello and welcome
Free Miniature Printables for 28mm Scale

http://noquarterbattles.blogspot.com/
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Re: A stranger walks into town...

Marchomer
521 posts
In reply to this post by seanpatrick
Welcome!
I think this forum will help you with your projects, there are tons of "inspiring" stuff here!

seanpatrick wrote
I've played a lot of complex games and a lot of simple ones.  I'm beginning to miss the simple ones.
I think this is a fact that happens to any long time player... me too... "Nostalgia effect!"
+ Other planes lie beyond the reach Of normal sense and common roads But they are no less real Than what we see or touch or feel. +
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Re: A stranger walks into town...

seanpatrick
44 posts

Thanks guys.  I must admit my game has been going round in circles for a while now.  I'm sure I can get some kind of prototype up and running soon though.  It'll probably just be a free PDF download. :) :) :)
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

seanpatrick
44 posts
Some cool profile pics coming up on this forum BTW :)
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

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Re: A stranger walks into town...

seanpatrick
44 posts

Thanks dude - I've found people on this forum to be very friendly and helpful so far.  
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

General Biakal
1024 posts
In reply to this post by seanpatrick
where abouts in the uk you based?
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
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Re: A stranger walks into town...

seanpatrick
44 posts
Nottingham.
Remember, sometimes you roll a one... http://dungeon-gamer.blogspot.co.uk
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Re: A stranger walks into town...

General Biakal
1024 posts
no fucking way!!! me too!

we will have to sort out a splinter LatD group and exculde all those inbred west country yokel fucks! with all their webbed hands and Auntie- cousins and wicker men...
"WAAAAGH! VROOM VROOM!!! DAKKA DAKKA DAKKA! Dead gud innit yoof?!" - typical Mekboy sales pitch
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Re: A stranger walks into town...

Billiam Babble
942 posts
In reply to this post by seanpatrick
He mentions Tunnels &Trolls and Warhammer Quest in the same post!?
  
I like the cut of this man's jib!
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Re: A stranger walks into town...

Billiam Babble
942 posts
In reply to this post by General Biakal
General Biakal wrote
no fucking way!!! me too!

we will have to sort out a splinter LatD group and exculde all those inbred west country yokel fucks! with all their webbed hands and Auntie- cousins and wicker men...