wounds in space crusade

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wounds in space crusade

soundwave
hi. i'm a new guy here

I think wounds should be introduced in SC
marines, chaos marines, orks, androids, genestealers would have 2 wounds.
if an attack roll results in one more than the armor value, then the mini takes one wound.
it results in : loss of heavy weapon, one armor point less, mvt reduced by 2 and one dice less in close combat

A second wound is lethal.

It would be easy to keep records of this with wound tokens

medikit should heal minis several times.

What do you think?
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Re: wounds in space crusade

messyart
Administrator
I brought this up with Mort once I think, he pointed out that the extra toughness of some models (in having better defence) makes up for wounds. & some models are just too numerous/ simple to warrant extra body points like that.

It goes well for big monsters and things, but for the basic guys it'd get a bit bogged down.
Mankinds first mistake; Questioning why those around him, are dying.