Re: Questions on Orks
Posted by odinsgrandson on May 23, 2018; 8:39pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Questions-on-Orks-tp7582393p7582406.html
That looks pretty legit. I'm surprised that you made the nob start with 1 armor (if you don't take the power armor, you're in a lot of trouble). It does make the freebooter quite a lot easier to kill than in the WD version. Actually, I think there's a rules ambiguity there- does the Freebooter match the statline of the nob after gear? If so, then he'd benefit from power armor as well.
Power Armor seems like an auto include item to bring the nob into line with a marine commander. I'm not totally sure how I feel about that (it isn't like none of the other forces don't have 'auto include' cards- you'll never see an Ultramarine commander leave home without his medi kit). It just feels like a bit of a let down, since those cards are auto includes because they make you really good, while this one just brings you up to par.
Armor 3 is definitely very powerful, and seems kind of overly common (since the Eldar can do it as well). Especially given how powerful it is, I can see why you'd want to ditch it.