Re: Assault Cannon Rules That Make More Sense
Posted by Gold Bearer on May 23, 2018; 2:54pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Assault-Cannon-Rules-That-Make-More-Sense-tp7582379p7582404.html
Yea that's the idea. You could also play it so that you roll two red dice to start with but just to determine the number of red dice you use to attack with, makes it a lot more unpredictable and you wouldn't have to kill a gretchin first to take down a dread. If you ever need to roll more than six dice then it could jam. I'm not sure if I like these AC rules or not, Mortis' ones might be better, although there is an auto-cannon as well in the White Dwarf rules so both could be used.