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Re: Assault Cannon Rules That Make More Sense

Posted by odinsgrandson on May 22, 2018; 1:32am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Assault-Cannon-Rules-That-Make-More-Sense-tp7582379p7582402.html

I've always felt that assault cannons are the least killy of all the heavy weapons.  They're great for clearing a room full of gretchin, but in every other instance, the other heavy weapons are more likely to kill more enemies (since the AC has to overcome armor on every model you hit).

For this reason, I don't feel like it is problematic to let the AC choose its targets after rolling.  That at least gives it some advantage vs. the missile launcher and plasma gun.


With your rule, would you be able to stack extra attacks on a single target, and roll X number of red dice to attack?

If so, the AC would be a brilliant way to take down a dreadnought (you first shoot at some grot, then assign all of your other dice to the dread- you could end up rolling four red to break its armor!).