Re: Questions on Orks
Posted by
Gold Bearer on
May 15, 2018; 1:00am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Questions-on-Orks-tp7582393p7582396.html
odinsgrandson wrote
Ok, so I've got the White Dwarf with the rules for Orks, Genestealer Hybrids, etc. There are definitely some things that were overlooked (the scouts and terminator squads use the same equipment cards as the normal space marines, but many of them don't make sense without some homebrew fixing).
The White Dwarf SC rules are done really badly. It's hard to believe they do it for a living. The only reason Hero Quest and Space Crusade turned out so well is because of MBs influence.
odinsgrandson wrote
The orks are a bit more fleshed out, but might need a few rulings.
They're far too similar to the blood angels. Close assault order, force field (power armour for orks) and bionic arm.
odinsgrandson wrote
-The Painboy card seems to work exactly like a medipack (which seems a bit broken in conjunction with the Power Armor card). Is there a good way to mitigate this card, or is the ork nob just going to live a very long life? Is there a good way to make the card associated with a particular boy (like, he needs to be adjacent to the nob to heal him or something).
Would that fix it, or is there some other card text that we could use to replace it?
You could have to nominate the painboy (making sure that mini is different somehow of course) and have him adjacent to the nob to heal him. That way the alien player can take out that ork before he gets to heal.
odinsgrandson wrote
-The Stickbomb card seems like it gives bombs to all of your boys (although only one can throw in a given turn, but a different one could each turn). I'd contrast that against the Kustom Shoota weapon (you designate a particular boy when you pick that one up).
Doesn't make much sense but that's what the card says.