Questions on Orks
Posted by odinsgrandson on May 08, 2018; 4:08pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Questions-on-Orks-tp7582393.html
Ok, so I've got the White Dwarf with the rules for Orks, Genestealer Hybrids, etc. There are definitely some things that were overlooked (the scouts and terminator squads use the same equipment cards as the normal space marines, but many of them don't make sense without some homebrew fixing).
The orks are a bit more fleshed out, but might need a few rulings.
-The Painboy card seems to work exactly like a medipack (which seems a bit broken in conjunction with the Power Armor card). Is there a good way to mitigate this card, or is the ork nob just going to live a very long life? Is there a good way to make the card associated with a particular boy (like, he needs to be adjacent to the nob to heal him or something).
Would that fix it, or is there some other card text that we could use to replace it?
-The Stickbomb card seems like it gives bombs to all of your boys (although only one can throw in a given turn, but a different one could each turn). I'd contrast that against the Kustom Shoota weapon (you designate a particular boy when you pick that one up).