Login  Register

Re: Rules & Eldar...

Posted by Gold Bearer on Feb 09, 2018; 11:50am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Questions-about-rules-Eldar-tp7582335p7582347.html

Marks Of Chaos: We just played this one as written. Sometimes it means you get an extra dreadnought, sometimes nothing, depending on the mission. Never really saw it as a problem but you could house rule that you get to add a blank blip (I don't think there are any blank reinforcement tokens) as well or instead for every mark of chaos and roll a dice when it's revealed, 0 = Gretchin, 1 = Ork, 2 = Android, 3 = Roll again, 0 = Bolter Chaos Marine, 1 = Missile Launcher Chaos Marine, 2 = Chaos Commander, 3 = Dreadnought and roll again if you're using Mission Dreadnought, 0 = Mk VII, 1 = Mk VIII, 2 = Mk IX, 3 = Mk X.

Master Controls: It's for the marine players. We played this as the alien player picks a player and they can open or close any doors straight away and then carry on as normal but in the computer game the player could open and close any doors for the rest of the mission. The computer game is a bit different though, I don't think that's how it's supposed to work.

Warlocks Warning: Play this card to avoid death, after the dice have been rolled and they've actually died.

Combined Fire: This one's awkward. The only way that makes sense is that you can take some of the eldar's shots out of sequence, and you use one shot of a shuriken cannon. I'll give an example, you play the order at the start of your turn, a missile lancher moves and shoots normally, another missile launcher moves into position and you combine its shots with a shuriken cannon and las cannon that combines both its shots, you roll for all three separately and apply the combined score to the target square and add the missile launcher's highest dice to the las cannon's score on the squares they overlap. In other words each shoots normally and the scores are added together where they overlap. Now the missile launcher has had its turn, the las cannon can only move and the shuriken cannon has two shots and movement when it takes its turn.

Eldar Hand To Hand: That's not how I'd play it. The eldar are already really strong and the exarch uses 3W as standard with a force sword. After reading the rule book again it could be interpreted as the heavy weapon eldar get 3W, that would somewhat compensate for their massively reduced movement. Another method I like is that the eldar all get 3W if they're playing solo but 2W if they're with marines.