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Re: Worm Marines

Posted by Gold Bearer on Nov 19, 2016; 8:00pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Worm-Marines-Legion-Of-The-Lost-and-Legion-Of-The-Stupid-tp7582097p7582113.html

Oh I've got one, Legion Of The Lost. Now there's a legion of the lost and the damned.


LEGION OF THE LOST
This legion gets its name from a flaw in their geneseed that affects their sense of direction.

Founding Chapter: Legion Of The Compass
Founding: The Silly Founding
Known Descendants: None
Chapter Master: Faultus Directionus (Whereabouts Unknown)
Homeworld: Lost so long ago nobody remembers its name.
Fortress-Monastery: The Lost Citadel
Colours: Cyan
Specialty: Getting Lost
Strength: Unknown due to them being spread throughout the galaxy (and probably other galaxies).
Battle Cry: "This way marines, no this way!"

Move 6/AV2 (Power Armour), 2W in hand-hand.

Rules
At the start of every turn but after you decide if you want to use an order, roll a red dice and the alien player rolls a white dice, if the alien player scores higher then the squad are moved be the alien player during that turn. First the marine player makes any attacks they want, then the alien player moves any marines (including the commander), then the marine player can attack with any of them that haven't already attacked (or still have a shot left because of Fire), then the alien player can move any of them that haven't already moved (or still have a move left because of Move It). Six marines in a squad including the commander or eight marines including the commander if played using Mission Dreadnought. All nine standard heavy weapons are available to the legion.

Orders
x2 Move It, x2 Fire.

Equipment
Gene Stimulator: The commander has +1LP and +1 movement.
x2 Orientation Modules: These can be played to ignore an orientation failure.
Bolt Pistols, Blind Grenades, Melta Bomb, x2 Targeters.