Re: Deathwatch in SC?
Posted by
Gold Bearer on
Nov 17, 2016; 2:18pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Deathwatch-in-SC-tp7042178p7582105.html
MortiS-the-Lost wrote
We read over the Deathwatch 40k rules and decided the only thing they really had going for them was the Special Ammo Types
Here's roughly how we thought they'd work in Space Crusade
Hell Fire Rounds
in Heavy Bolter: Fires like the Missile Launcher and then needs reloading (Scouts have this as standard in Space Crusade anyway)
in Regular Bolter: 4 Square Area of Effect, roll individually for each target
Stalker Shells
Stalker Shells would have no additional effects compared to that of normal bolter rounds in the in closed spaces of a Space Hulk interior (The Death Watch rules in Chapter Approved 2003 says they are used in conjunction with a targeter which all Marine Squads can have anyway)
Metal Storm Rounds
Allows Bolters to make Split Fire attacks, but only against targets adjacent to each other.
Same effect for the Heavy Bolter
Kraken Bolts
+1 to damage but only if you've already rolled higher than or equal to the target's AV (note 'equal to' representing armour piercing)
Same effect for the Heavy Bolter
When searched for the deathwatch I didn't come across these. Are they unique to the deathwatch? I might use them to replace the blind grenades, melta bomb and targeters in my deathwatch squad rules. I'd like them to have all unique equipment, It's handy that there's four ammo types. I haven't got any bolters because I wanted to make room for all their unique weapons but I could use them for guardian spears.