Login  Register

Re: Deathwatch in SC?

Posted by Gold Bearer on Nov 17, 2016; 2:18pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Deathwatch-in-SC-tp7042178p7582105.html

MortiS-the-Lost wrote
We read over the Deathwatch 40k rules and decided the only thing they really had going for them was the Special Ammo Types

Here's roughly how we thought they'd work in Space Crusade

Hell Fire Rounds
in Heavy Bolter: Fires like the Missile Launcher and then needs reloading (Scouts have this as standard in Space Crusade anyway)
in Regular Bolter: 4 Square Area of Effect, roll individually for each target  

Stalker Shells 
Stalker Shells would have no additional effects compared to that of normal bolter rounds in the in closed spaces of a Space Hulk interior (The Death Watch rules in Chapter Approved 2003 says they are used in conjunction with a targeter which all Marine Squads can have anyway)

Metal Storm Rounds
Allows Bolters to make Split Fire attacks, but only against targets adjacent to each other.
Same effect for the Heavy Bolter

Kraken Bolts 
+1 to damage but only if you've already rolled higher than or equal to the target's AV (note 'equal to' representing armour piercing)
Same effect for the Heavy Bolter
When searched for the deathwatch I didn't come across these. Are they unique to the deathwatch? I might use them to replace the blind grenades, melta bomb and targeters in my deathwatch squad rules. I'd like them to have all unique equipment, It's handy that there's four ammo types. I haven't got any bolters because I wanted to make room for all their unique weapons but I could use them for guardian spears.