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Re: Space Hulk Bible 2.0

Posted by Emeraldigon on Nov 01, 2016; 8:04pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Hulk-Bible-2-0-tp7582067p7582085.html

ELDAR RANGERS
The Eldar Rangers are the stealthy scouts of the Eldar force, they excel at fast reconnaissance and taking out opponents from range.
They are however terribly fragile due to being very lightly armoured, this is offset by their Cameleoline cloaks that enable them to remain unobserved much of the time.

Movement
Rangers have 6 APs to spend on moving and shooting. The costs for their actions are listed on the Eldar AP Costs Table.

Close Combat
Rangers are not well suited for close combat, normally rolling 1D6-1, if equipped with twin Laspistols they may roll a straight D6.

The benefits of the Laspistol have already been taken into account in the close combat factor.

Shooting
The Rangers are snipers in extremis with Lasguns, as such they may pay 3 AP to make a sniper shot adding +3 to the roll, however they may not move before making this shot and each ranger may only make 1 sniper shot a turn.

They may also use laspistol for ranged attacks. The laspistol costs 1 AP to fire, and may also be used to perform move and fire actions. For each shot roll one die. The laspistol has a 12 square range, may be used in Overwatch and cannot be used for sustained fire.

Cameleoline Cloak - Special Ability
The camouflage cloaks worn by the Rangers blend their outlines, reduce all shots made against a Ranger by 6 Squares of maximum range, if the weapon has an unlimited range reduce it to 12 squares maximum range, reduction includes Overwatch shots..

Masters of Long Range - Special Ability
When on Overwatch rangers may fire to a maximum range of 18 squares.


Action AP Cost for Rangers
Move forward 1 square 1
Move backward 1 square 2
Move sideways 1 square 2
Move backwards 1 square and fire 1
Turn 90° 0
Turn 180° 1
Set overwatch 1
Clear jam 1
Open/close door 1


KILL TABLE
Weapons Eldar Ranger
Storm Bolter 2
Heavy Flamer (burst or blast) A
- Self Destruct A
Assault Cannon
- Burst A
- Full Auto A
- Catastrophic Malfunction A
Thunder Hammer - Self Destruct A
Autocannon
- Range 1 -12 A
- Range 13 or more A
Conversion Beamer 3
Missile Launcher
- Krak Missile A
               
- Plasma Missile A
Bolter 2
Bolt Pistol 3
Heavy Bolter 2
Lasgun 2
Laspistol 2
Las Cannon A
Plasma Gun A
Plasma Pistol A
Heavy Plasma Gun
- Rapid Fire A
- Maximal Fire A
Nemesis Weapon 3
- in Close Assault A
Grenades
- Krak A
- Melta A
- Plasma A
- Blind -