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Re: Lets Talk Some Strategy!

Posted by Gold Bearer on Oct 30, 2016; 12:40am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Lets-Talk-Some-Strategy-tp7581852p7582072.html

Blood Angels
Power Fist + Power Sword
Assault Cannon
3 Bolters
Photon Grenades
Bolt Pistols, Close Assault Blades, Force Field, Bionic Arm.

Bolters for close combat (not against orcs, not worth it with their AV1) and the assault cannon to mop up. I think the Bionic Arm is vital because it doesn't take much to lose lots of LP in hand-hand, just one bad roll. The first additional equipment card is definitely a Targeter for the bolters because it's a three in one, even though it reduces the usefulness of Close Assault Blades because there's no point in taking out a gretchin in hand-hand with a bolter if it's got a Targeter. Melta Bomb next, then the other Targeter for the assault cannon. Close Assault as the second order and Move It as the third.


Imperial Fists
Heavy Bolter
All three heavy weapons
1 Bolters
Fire
Suspensors, Combi-Weapon, Bionic Eye, Targeter (Assault Cannon).

The assault cannon really needs a targeter to make the must of it's clearing potential. The first additional equipment card is a Targeter for the missile launcher (the commander already has a targeted plasmagun), then Blind Grenades, then the Melta Bomb. Second order is By Sections, then Heavy Weapon.


Ultramarines
Power Axe + Power Gun
Plasmagun & Missile Launcher
2 Bolters
Move It
Medikit, Digital Weapons, 2 Targeters (both heavy weapons).

The first additional equipment card is Bolt Pistols to keep the commander's body guards alive and alow them to cover the heavy weapons more effectively, the second is the Melta Bomb, then the Blind Grenades. I hate the Bio Scanner! Second order is By Sections to increase their speed further, then Fire because Close Assault is only any good for the BAs.