Lets Talk Some Strategy!
Posted by
Evilgoat on
Oct 30, 2015; 3:44pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Lets-Talk-Some-Strategy-tp7581852.html
Hey guys thought this might be a good topic to get some chatter back in here

This is some of my Space Crusade gameplay strategy i use when playing as the ALIEN PLAYER.
1. I always place blips far enough from the marines entering a sector so they cannot reach me or reveal me in their first turn... but close enough that i can move into view and attack in my first turn.... (there are some marine tricks that can be used to thwart this tactic).
2. Protect your dreadnought from hand to hand! continually have a bunch of grethen and orks cycling in front of your dreadnought.... move them out, fire/move dreadnought then move another group of green skins to protect all in the one turn.
3. Green makes a great wall! towards the end of a mission, chances are high that the marine players only have commanders left. They can only kill one alien per turn (with exception Imp fist combi weapon and order cards). so mob and block with your gretchins and orks, keep them in the mission for as long as possible.... this means more genestealers and other nasty event cards.....or deck runs out.
4. another strategy, which is pretty grubby and can back fire badly, is when in campaign mode.... concentrate on wiping out one squad entirely and give the other squads pretty empty sectors (maybe a gretchin here or there for them to chase around). This gives no promotion to anyone except you... as the wiped out squad eats up all of the alien points but ultimately their commander dies, and the other squads don't get enough points to warrant a promotion...(a truly grub act I know)
I'll post my BLOOD ANGELS strategies soon, But would like to hear other players grubby little tricks, and strategies to counteract certain senarios and gameplay styles!
Cheers.