Re: Space Crusade PC game
Posted by LurchBrick on Feb 15, 2015; 12:34pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-PC-game-tp7580893p7581599.html
Hello all. A new update is out. See first post for download link. See below for bugs fixed.
You can now press "S" to take a screenshot of the game screen.
Scoreboard - Genestealers now appear at the end of the list. Dreadnaughts from the basic game have the Mk VII added.
The text input box was causing the Windows cursor issues. Normal Windows cursors will no longer appear over the game cursor.
Dreads no longer appear on a doorway next to a reinforcement points. Attacking a partially built Dread will no longer cause it to move.
Lascannon now works correctly with Move it order.
Tarantula - Doors can now be opened when a manned tarantula is next to it as well as when a tarantula gunner is next to it. Tarantula gunners are no longer able to stand on the same square as each other. Tarantula and Out of ammo bug fixed. Bulkheads can now only be targetted when inside the tarantula's firing arc. Missile launcher marine killing a Tarantula gunner will no longer destroy tarantula. Genestealers no longer appear on top of a tarantula. The game would occasionally freeze when taking a tarantula on a mission, this no longer occurs. Tarantulas no longer deploy off the edge of a docking claw or over a door/wall. Tarantulas now only move 6 squares. Tarantulas now can only rotate in places they should, e.g. they cannot rotate when next to a wall. Tarantulas no longer reveal blips when walking next to doors and walls. Tarantula can no longer target itself.
Tarantulas and Lascannons will now always wound/kill a Dread when rolling 5 or more on red dice.
Heavy weapon order no longer freezes game if no heavy weapon marines available.
Assault cannon marine can now move after rolling high red die values.
A warning will now appear if you have not used a marine during your turn when you place the mouse over the End Turn button.
Auto Defence no longer causes game to crash after killing the last marine on the vessel.
Any order card buttons added during a mission will be placed in the first available slot after any existing buttons.
Mission selection text, and gui buttons, now appear in the correct spot irregardless of the location you are within the screen.
The vertical dreadnaught factory door was difficult to right click. This door can now be selected normally.
Multiple targets are no longer created on bulkheads.
You can no longer have 2 heavy or extra heavy weapons selected of the same type.
Aliens no longer make walking sounds unless they are actually moving.