Re: Goblin Time
Posted by
MortiS-the-Lost on
Oct 23, 2014; 5:04pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Goblin-Time-tp7581357p7581379.html
If you're wondering what's happened I've consolidated all your recent goblin pictures into 1 post
Great work there as always

Colour coding is an interesting idea, I'm not sure if it's one I'd make use of myself though - in fact I think I'm in a way doing the opposite with my miniatures ...
I'm constantly looking for way to make each of my miniatures unique in some way so that me and my players can tell them apart, this takes 2 forms really converting them to look slightly different and painting the clothes different colours.
Often heard around my table are conversations along the lines of ….
Player: “I shoot the Goblin”
Me: “Which one?”
Player: “The one with the Red Hood and a Bow”
So for the sake of this sort of thing I tend to paint miniatures so that there's for instance; 1 Goblin with a bow in Red, another Goblin with a bow in Blue, yet another Goblin with a bow might have a red hood and a blue jerkin and another one vice versa. For the same reason I also put different shaped shields or different shield bosses on miniatures that … well … have shields.

This sort of thing works nicely with Orcs, Goblins and Skeletons but I recently ran into trouble with it when it came to painting my
Town Guard models because they needed to look uniform
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~