Posted by
MortiS-the-Lost on
Sep 25, 2014; 2:14pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/4-D-D-Monsters-in-HeroQuest-tp7581222p7581228.html
The Skald wrote
Apologies for not spotting the previous posts. My bad, (I am working my way through the archives, and getting used to how the forum's laid out at the same time), I did have a hunt round first though but obviously missed 'em
Seriously don't worry about it - I myself some time have difficulty tracking down where old posts have ended up, that's why I like to link to related posts in the text

The Skald wrote
I share your pain for the early days of MortiS Quest when you stuck to the Warhammer background - I'm attempting to do the same so that I can hopefully tie in some (3rd edition) battles to give the campaign some depth.
I'm what they call an Oldhammer fan myself, the Warhammer background material I use tends to be from 3rd edition and WFRP 1st it had more in common with D&D back then. Of course 3rd edition was also the era of the awesome Realm of Chaos books, one of which we (me and Bobbie) named this very forum after. I also have a copy of WFB 2nd edition which shares even more in common with D&D, I particularly like the Bestiary sections/books of early Warhammer and all monsters that were lost in later editions.
The Skald wrote
Including the D&D monsters as “Chaos Spawn” works brilliantly!
It's a trick I first used for WFRP games to make use of as many miniatures as I could. I tend to buy miniatures I like the look of and worry about what games I'll use them in afterwards. The mutations listed in the Realm of Chaos books make it quite easy to add all kinds of extra creatures to WFRP and WFB by taking a base creature's stats and 'mutating' it into the monster you want to represent.
For example if I wanted to add a Beholder like creature to WFRP I'd start with some kind chaos creature and give it: One Eye, Huge Head, Walking Head, Limb Loss (both/all arms), Limb Loss (both/all legs), Crown of Flesh (Eye Stalks), Levitation, Magic Resistance, Telekinesis, Irrational Hatred, Hypnotic Gaze, Evil Eye and then Invent Your Own to allow it to shoot rays from it's eyes with the equivalent effect of Las-cannons or Melta-guns. A process something like this lead to the Seer Spawn.
This is of course a rather extreme example, but the point is once you've get used to playing around with the mutation rules you can create almost anything. It's also worth noting that once you've built a creature using the RoC mutation rules in WFB 3rd it can then easily be tweaked to work in Warhammer Rules based games like Mordheim, Necromunda and the like.
HeroQuest though, shares a lot more in common rules-structure-wise with D&D than it does with Warhammer, which is why I have been able to create a conversion system between the 2.
The Skald wrote
Not that I have a dice fetish, but the thought of rattling polyhedra on the table again almost tempted me to use the old D&D rules
At the risk of tormenting you, I'll tell you that EnDungeoned makes good use of D4s, D6s, D8s, D10s and D12s for Strength, Perception, Dexterity and Knowledge tests.
The Skald wrote
"Your own distorted version of the Warhammer World" ~ you mean you're not adhering to the One True Vision (as specified in the current, latest glossy version of the get-it-before-it's-out-of-date packaged game) as laid down by the powers who must be obeyed at Gamers Sweatshop???
Nah, neither am I
I LIKE the home-grown background, especially in comparison to most of the American vision of a pseudo historical Europe found in other games, and the old WHFB rules are my favourite wargames rules, so it all works for me! ('cept my distorted version is pre-gunpowder!!)
ah, your certainly in the right place here at The Lost and The Damned Forum then

Finally I'd like to extend an invitation to you regarding monster rules for HeroQuest that is this: Most monsters that I have painted and posted pictures of in the
Fantasy Miniatures section I will have EnDungeoned rules for, in most cases it's fairly easy for me to break down EnDungeoned stats into ones that will work for HeroQuest, so if you'd like HQ rules for any of the monsters I have painted I can post them up for you (just reply/comment to the post with the monster in it) - but please don't ask for more than 1 a week in case I'm busy
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~