Posted by
The Skald on
Sep 24, 2014; 9:02pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/4-D-D-Monsters-in-HeroQuest-tp7581222p7581223.html
First off, many, MANY thanks for posting the info - much appreciated, especially at this moment in time when I'm racing to get my campaign up and running

Apologies for not spotting the previous posts. My bad, (I
am working my way through the archives, and getting used to how the forum's laid out at the same time), I
did have a hunt round first though but obviously missed 'em,... honest

I'll go read up asap.
Now though, I can use this in my games :~

Thanks also for the clarification on "EnDungeoned", which is (
now) obviously the result of 'Mortis Quest', which in turn was the result of creating the game mechanics and systems for your campaign, taking a 'dungeon crawl' into the realms of an immersive RPG.
The confusion over AHQ and WHQ (on my part anyhow) was just down to the few mechanics you've taken from there and modified for EnDungeoned.
I share your pain for the early days of MortiS Quest when you stuck to the Warhammer background - I'm attempting to do the same so that I can hopefully tie in some (3rd edition) battles to give the campaign some depth. Including the D&D monsters as “Chaos Spawn” works brilliantly!
Not that I have a dice fetish, but the thought of rattling polyhedra on the table again
almost tempted me to use the old D&D rules for my campaign to save me the grief of conversion - a quick look through the DMG and PH showed me that nostalgia isn't what it used to be though

"Your own distorted version of the Warhammer World" ~ you mean you're not adhering to the One True Vision (as specified in the current, latest glossy version of the get-it-before-it's-out-of-date packaged game) as laid down by the powers who must be obeyed at Gamers Sweatshop???
Nah, neither am I

I
LIKE the home-grown background, especially in comparison to most of the American vision of a pseudo historical Europe found in other games,
and the old WHFB rules are my favourite wargames rules, so it all works for me! ('cept my distorted version is pre-gunpowder!!)
MortiS-the-Lost wrote
In case you are wondering - Yes, I do have a working system that converts D&D monster stats to HeroQuest - but I've never published it. This is quite a can of worms here and the conversion system deserves a long rambling post all of it own. It's taken me the better part of 2 years and I have held back sharing it with everyone because I want to make sure I get credit for all the work I put in.
Quite right too, and I'm sorry to hear that once again shitty forum behaviour has managed to thread its cancerous tentacles across yet another part of the interweb. At least you can take heart in the knowledge that it's not exclusive to
this pastime - trust me, there's lowlife lurkers behaving in exactly the same way on every community site I know of

Shame it screws it for everybody else, but yep, I reckon you're doing the right thing
When men meet foes in fight, better is stout heart than sharp sword.