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Re: Play testers wanted SC order and equip cards

Posted by Evilgoat on Jun 12, 2014; 12:28am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Play-testers-wanted-SC-order-and-equip-cards-tp7580892p7580915.html

hey tony,
thanks for the feedback,

11) In regards to the "auspex upgrade"card, it has nothing to do with the alien event cards. I may have to re-word this card. how it is supposed to work is this, Inside the derelict hulk there is auto-defence weaponry in rooms and corridors, This card gives the commander the ability to take control one of these auto-defence weapons and make a missile launcher attack on any unrevealed blip (instead of his usual movement and fire) now if he then has the "bio scanner" card, he can have a peek at blips to see which ones he would like to attack. In turn making the "bio scanner" card quite useful. This combination gives the ultra marine squad a powerful boost, but I don't think its something that the commander will be able to do every turn as his fire power may be needed to help out his squad with more immediate threats more often then not.  

1, 8) the orders "Fall back" and "Overwatch" are to move and fire as usual in the marine turn, then do the extra movement or fire in the alien turn.
I know these cards look over powered, but basically "fall back" is just "move it" with a twist.
and "overwatch" is "fire" with a twist. allowing the marines a bit more strategic options.

"Artificer armour" is my personal favorite, I believe a card like this needed to be in the original game, I've always had a gripe about the blood angels bolter squad being a cool idea, but more times then not it ends in marine slaughter.

6) looking at the "narthecium" i've set it as a one use card similar to the eldar "warlocks warning" card. do you think it should be valid for the entire mission but have a dice determine the effectiveness of the revival?

9) with "recon" only one marine gets to travel the 18 squares, not as powerful as a "move it" where everyone moves twice, but it just adds another angle for strategy, where a marine can find out what is ahead then double back to the where the squad is and make preparations for their next move.

10) You are more then likely correct about the iron halo being only for ranged attacks, I've never played 40k, (I just like the artwork and back stories) :)

With the card layout tony, I just made them individually then arranged them on a document in photoshop, its pretty easy,
if you want some blanks I can make one up with a heap of different layers so you can make a cards for any team with the same base file.

cheers, thanks again for looking and giving feed back, I appreciate it.