Best Weapon for Ultramarine Commander
Posted by Classics on Jan 28, 2014; 11:34pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Best-Weapon-for-Ultramarine-Commander-tp7580596.html
A few parts of my secondhand Space Crusade set are rather damaged, unfortunately, the Ultramarine Commander is one of them. The powerglove + sword broke off in slot which is meant to hold the various weapons he can choose. I have decided to simply superglue one combination of weapons to his body once I am done painting him.
My question, however, is which combination of weapons should I choose? This will be his only option from that point, the model is so damaged that I cannot keep removing / swapping weapons.
I was thinking of perhaps giving him the poweraxe + bolter combo, because Ultramarines equipment cards seem to have a balance between shooting and hand-to-hand power. The Digital Weapons boost both his ranged and his hand-to-hand attacks, so if I would give him theGlove + Sword, half of that card would go to waste.
On the other hand, I feel Glove + Sword is probably one of the strongest options for a Commander, but that's only my noob opinion, since I've yet to play my first game of SC. So I'm interested to hear your opinions.