Re: Fate Points – experimental rules for HeroQuest
Posted by
MortiS-the-Lost on
Nov 02, 2013; 11:35pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Fate-Points-experimental-rules-for-HeroQuest-tp2602210p7580415.html
The problem with a rule like that is that it rewards you more for killing weaker creatures than stronger ones - it's easy to Over Kill a Goblin, it's much harder to Over Kill a Chaos Warrior.
It's a rather old post that started this thread, back when I was first experimenting with Fate and it doesn't really explain how my rules have evolved since
The current combined Fate and EXP system I use in my games gains players 1 EXP for each Body Point of damage inflicted, for each 5 EXP gained the character gains 1 Fate Point.
Fate Points are gone once used for a re-roll, they are not 'restored', only spent and gained
Initial Fate is determined on a roll of 2D6 during character creation
EXP is also used for an Advancement system which would take took long to explain here at this time of night, but it involves Stat increases and the gaining of special rules
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~