Posted by
Billiam Babble on
Jun 15, 2013; 7:49pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Warhammer-Quest-is-back-tp7578485p7580063.html
This is really strange - I thought I'd posted again with some observations, which now were perhaps incorrect.
After further play I thought that there was a limit to levels for the heroes - it stopped at 5 for me, but now a new set of quests seems to be opening up I seem to have two level 6 characters - not sure how or when that happened.
Developer home site:
http://rodeogames.co.uk/warhammer-quest/There's a link to a twitter feed, which might be worth following, just in case they announce it for other platforms.
The bad news about this game is that it's big on in-game purchase temptation. You reach the edge of the map and you find a new settlement, but you can't visit that town without buying the Skaven expansion. Settlements have different market lists - in the spirit of the original game - where you'd roll for item availability - except here the settlements are specific places and the lists aren't random. As a result you get used to one place being better than another when it comes to stocking up on supplies. I kept crossing the map (at great peril from random events) to get back to a town which sells firebombs (a dwarf item). The settlements are the anchor point for small quest dungeons and plot related dungeons - which appear on the map only when you're in a specific town.

Some treasure / reward items are unusable by the main four characters. A powerful artefact is rendered redundant without buying extra character packs. Also, as with all of these games extra gold can be bought with real cash. These in-app purchases feel a little cynical, to be honest.
It also sticks in big battles - I think it's when monsters can't move - a small bug, but it can ruin the game - I'm sure it'll get fixed. It's only happened twice to me and I was losing at the time (I'm running it on an iPad3 with plenty of memory spare).
If you like the Warhammer Olde World you'll be entertained by Ork Shamen casting "Ere We Go", beer jokes, halfling soup, snotlings and so on -
It's also a fairly good emulation of WHQ which at 1st-3rd level can be a blast, but after a while cumulative attacks and actions just slow everything down. It's certainly made me think that if I ever design a game system I'll only ever let players do one action /cast/roll die/use-item per turn. - But that could be my D&D roots showing. ;)
It's still good, but I just hope it's going somewhere without me having to shell out for an expansion.