Re: Warhammer Quest is back!
Posted by
Billiam Babble on
Jun 12, 2013; 1:37am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Warhammer-Quest-is-back-tp7578485p7580047.html
Okay, I've been playing this for a few days now, despite a few short comings it's fairly loyal to the original game. That promotional video doesn't seem to have much to do with the game. Despite a few graphics effects, the actual dungeon play is top-view only (using tiles similar to the ones posted above) The strength of the game is in the rules and leveling up of the characters. It's brutal and random, like the original -with extra monsters turning up during a fight. I forgot how when WQ is played strictly it truly punishes the cautious - but if you are victorious the gold and xp stack up from random encounters. Random events occur in settlements and en route to dungeons - usually the equivilent of being mugged or characters given a penalty for one dungeon. There is a fixed campaign map which reveals itself. You can choose quests and destinations and when you arrive at a settlement a book opens and the town is magically built before you - but the effect just makes you wonder why the dungeon play isn't 3D. At first, I wasn't comfortable with it visually. Apparently HD screens mean the text has to be tiny, but this could be a sign that it could be ported to PC. The only mobile app features I've encountered so far are the opportunities to buy extra character templates (and I think you can buy extra gold for shopping and training) - neither are essential. I can imagine the game working well in Steam. I'm not sure what this game has to offer the modern gamer, but it's certainly a welcome distraction if you're familiar with the WQ board game.
My next plan is to play the game whilst using the actual board pieces and figures - as a sort of enhanced solo experience. It's worth the £3 (for at least as long as the company has the license - apps have a tendancy to vanish sometimes - when you go back to reload them onto the ipad)