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Re: Sisters of Battle in Space Crusade

Posted by MortiS-the-Lost on Jun 03, 2013; 9:22pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Sisters-of-Battle-in-Space-Crusade-tp7321683p7580007.html



Conorius wrote
What you call StarQuest 40.000 is only the Name of a Turnament book and PC Game from actioncom!
On this System is nothing unballenced, why it is still Space Crusade plus expantion Rules from Original Expantions and own creation of Actioncom and ohters!
The Weapons all are orineted by the Core StarQuest / Space Crusade Rules.
And the new one look at what is given by SC and looked by 40k how the feel toplay.
The last what i wanna do is tuch the core Rules from Space Crusade!
To be fair I wasn't sure whether it was called StarQuest 40.000, Voyage Beyond or something else but it all seemed to be under the same header but what I've read was a re-hash of Space Crusade with lots of extra weapons and other stuff from modern 40k added with no concern for game balance. It just reads as an attempt to make Space Crusade into 40k. Most of the weapons are over powered. - anyway I don't use those rules

Conorius wrote
I had understand the have a Master Crafted Heavy Bolter and Hellfire Shells.
But i like the idea of an "Master Crafted Heavy Bolter" as holy weapon for them :)

For me is the Hellfire Amunition to many but by playing can chose the player how he shoot and thats ok i think.
I've used exactly the same Hellfire Ammunition rules as given in WD134

MortiS-the-Lost wrote
Master Crafted Heavy Bolter
The Master Crafted Heavy Bolter used by the Sisters of Battle follows all the same rules for the Heavy Bolter used by the Space Marine Scouts in WD134 (including the rules for the Hell Fire rounds) the only difference is that the Master Crafted Heavy Bolter rolls 2 Red Dice and 1 White Dice when firing as a Heavy Bolter
Terminator Commander/Terminator Captain

Conorius wrote
The Terminator Captain?
Master Crafted Storm Bolter and Master Crafted Power Sword from the Terminator Sergeant ( WD 134 Eng / Page5 ) have 2 Red dice, familar to the Chaos Commanders in Voyage Beyond with 2 Red dice for his Master Crafted Bolter or his Master Crafted Boltpistol.
Nowhere in WD134 does it state the Terminator Commander has Master Crafted Weapons and I do not base my rules on those rules from Voyage Beyond

Conorius wrote
I just did not understand why you: given a bolter the power of a Sturmbotler ?!
like i said:
Bolter: 2W > Stormbolter: 1R & 1W > Master Crafted Bolter: 2R
Also I think you are confusing 'Master Crafted Bolter' with 'Heavy Bolter', but I don't know if the German rules are worded differently in that respect

but let me try and explain my reasons again:

Storm Bolter in the hands of a regular Terminator: 1R 1W
Storm Bolter in the hands of a Terminator Commander: 2R

therefore:

Bolter in the hands of a normal Battle Sister: 2W
Bolter in the hands of a Sister Superior : 1R 1W

Exactly the same thing can been seen with the Space Marine Scouts and their Commander

Conorius wrote
by a Space Marine  with strength: 4 = 2W dice
by a Sister of Battle with strength: 3 = 1R dice

Note: The strength of an weapon is the maximum Number of your dice!
( In some cases it varies by 1 point, so I understand why you give their Sisters 2 light weapon dice! )
That is basing your rules on modern 40k - I do not base my rules on modern 40k, only Space Crusade and in some cases Space Hulk.

Conorius wrote
Have i understand you right:
' your special weapons do not slow the movement from 6 to 4 ? '
correct, as stated in my rules:

“The Flamer, Melta-Gun and Storm Bolter are Special Weapons and may only be included in your Squad if you have taken the Special Weapon Equipment Card. You may never have more than 1 Special Weapon in your Sisters of Battle Squad. A Special Weapons is not a Heavy Weapon, it does not effect the moment of the Battle Sister carrying it and may not be used in conjunction with Equipment or Order Cards that only work with Heavy Weapons. The Alien Player may however play the 'Out of Ammo' and 'Weapons Jammed' Alien Event cards on a Special Weapon as if it were a Heavy Weapon.”


As for the rest; I've already explained and would only be repeating myself - check my rules against those given in WD134 and Mission Dreadnought and read carefully

Also I do not draw on rules from fan-made expansions because I want to keep my rules 100% compatible with the original Space Crusade so anyone can use my rules without having to look up rules from other sources

Finally:

Conorius wrote
Is the whole material generally for space crusade,  or only for a specific scenario?

How much precious time you have used for all of this ?
The Sisters of Battle rules (and any other Space Crusade rules I've made) are designed to be 100% compatible with Space Crusade and it's official expansions with out any alteration to the basic rules.
The rules have been written with the help of my group of regular players and have been heavily play-tested to make sure they are fully perfected, balance and compatible.  

Thus me and my players have put uncounted days, weeks and months into these rules before you see the finished product here on the forum

BTW If you wish to discuss the Space Marine Commander's weapons choices please start a new thread
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~