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messyart on
URL: http://the-lost-and-the-damned.71.s1.nabble.com/New-special-zombies-ideas-tp6614632p7579774.html
The Colossal
(This is being made simply because I've nearly finished my super mutant Behemoth model for Fallout and he is fucking HUGE - 5" tall!)
Seemingly an extreme reaction of what typically turns the infected into a Brute, the Collosal has a wide and colourful range of names. Typically "FUCK!".
It stands at around 15 to 20 foot tall and is easily capable of tearing down buildings with its immense physical strength.
During attacks, it's seen mostly trying to destroy survivor defenses, either by soaking up explosives and gunfire as the horde runs riot, or literally tearing it from the ground. Often, throwing it back at the survivors, too.
Much like the Brute, it is more than capable of hurling friend and foe aside like toys, though with far more destructive power.
Boss infected
M- 3" - Can sprint, but prevents any other infected models doing so that turn. (The ground shakes and they all stumble!)
Ws-3
Bs-2
S-10
T-10
W-15
I-1
A-6
Ld- n/a
Save; 4+ but negates penalties.
Special rules;
Demolition
Like the Brute is able to punch survivors and small structures, the Collosal is capable of flinging all but the most secure of structures. Ok, he can't pick a building from the ground and throw it, but the spray of masonry as he swings into it is gonna hit someone!
He can trade in his A for a single, incedibly powerful attack that his survivors on a 2+. They immediately suffer 3 wounds at S 10. They're thrown up to 30" in a line of the GMs choosing (within reason!) and can fall short if the GM so chooses.
Unless they were hit from a higher position to where they landed, they will suffer an additional D10 S8 hits upon landing and then "bounce" an additional D6" in a random direction. They will only suffer additional damage if they collide with an object, suffering one hit equal in S to the distance moved during their "bounce".
The Colossal can use the same ability on vehicles of ANY size, hitting automatically, though the distance launched is halved.
In addition, he may destroy terrain pieces with it. The attack hits automatically. Any model within 12" will be hit by D6 S4 attacks as masonry is smashed in their direction.
Climbing;
Like King Kong, the Colossal is easily capable of climbing vertical surfaces. It doesn't take much, since he's able to punch in foot holds as he goes. He can ascend vertical surfaces, trading in his 3" movement to climb a floor a turn.
Likewise, descending isn't much of a problem. He will not suffer damage for falling. However, for the following turn, all models suffer -1Bs due to the shaking ground.
Grabbing;
While the Brute is relatively small by comparison, and incapable of attacking while grappling an individual, the Colossal can grab an individual with one hand as he continues attacking with the other.
He can trade in his attacks for a single grabbing attack. Any model within 2" can be taken, and they can only avoid it if they successfully pass an Initiative check.
If they fail, they are held tightly in his enormous hands. Every following turn, he may either thrown them, using his Demolition ability, automatically passing his 2+ to hit roll. .
Or crush them.
The survivor suffers D10 S8 wounds immediately.
The individual being held can only escape on any turn after the Colossal has been wounded successfully, by attempting another Initiative test.
If they pass, they fall at least 6 foot to the floor and suffer a single S2 wound. If they fail, they're trapped for another turn!
While holding a survivor, the Colossal can still use all of his other attacks without penalty.
Cash; £100
Experience; 300!
Loot; Weapons of Gm choosing, in numbers of the GMs choosing!
D10 Medikits
An additional 5D10x10 cash!
Mankinds first mistake; Questioning why those around him, are dying.