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Re: Daleks for Space Crusade

Posted by MortiS-the-Lost on Oct 02, 2012; 2:33pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Daleks-for-Space-Crusade-tp7468039p7578778.html

Tony1978 wrote
So, do you think it's usful an Event Card that increase the Armour Value by one, for the rest of the mission?
For example: "The Daleks have adapted their energy protections against your (or marines) weapons. From this turn forward their Armour Value is increased by one point."
that's not a bad idea, but it would make the Daleks pretty much un-killable for the rest of the game - however with a small change I think it would work rather nicely - what I'd suggest is making the Daleks gain the +1 AV against 1 weapon type chosen by the Alien Player. This not only stops the Daleks becoming instantly over powered but also fit in nicely with the idea of them adapting their force-shields to the weapons being used against them (Borg style!)

Lumberjack wrote
As Doctor Who has been going on for a long time there are actually alot of Dalek types out there, im guessing your referring to iDaleks?


nope, he referring to the 2006 episode "Doomsday" featuring the gold/bronze Eccleston-Tennant era Daleks, fighting Cybermen in Canary Wharf  


Lumberjack wrote
Personally I would like to see MortiS and SC crew build up several Dalek ranks (so you can play with a pure Darlek force)

Tardis for entry points and consist of teams of 1 Timelord (Take commander roles as they do have many lives  ) 3 Companions and 1 Heavy Weapon Companion (maybe a military specialist or Robot companion)

I imagine MortiS and crew have already thought about this, I know Hersey do some nice Nerd Lord miniatures and MortiS linked that great Dalek miniature thread.
-Lumberjack
Well I've got a force of about 20 plastic iDalek models (admittedly only one of which is painted) and I am often rather tempted to buy the various Dr Who character like models from Heresy, Hasslefree and others - but the thing is this: Dr Who doesn't make for a very good wargame (at least not in the idiom of Space Crusade)
Let me explain ...
While Daleks are the most war-like race the galaxy has ever seen (making them ideal combatants for a battle game), The Doctor and Friends are not a fighting force - while Ace, River, Leela and a few other companions may have resorted to violence from time to time, The Doctor himself doesn't like violence (and besides no one would face an army of Daleks on their own terms). A Dr Who game would be better suited to a more RPG style games with an emphasis on puzzle-solving and non-combat encounters - as it happens I do own the Dr Who RPG game published by Cubicle 7, which is what I plan to use the Dalek miniatures for in the long run

 
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~