Space Crusade RPG
Posted by Mezillious on Aug 06, 2012; 8:37am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Space-Crusade-RPG-tp7578419.html
I've been running a role playing club at school with about 8-12 students who are in to that kind of thing and we have been playing dungeon squad. I've been looking for a bit of a change of pace and thought "what if we played Space Crusade, only each player played the role of one marine within a squad?" so this week I'm going to try it out. Squads must have a commander, an apothecary and between 1 to 3 heavy weapons. Each player will have 3 health points and each class will have 2 variants. Once a squad has been formed, classes will be determined by rolling a die with commander first, then apothecary, then heavy weapons as required. I've converted the combat system to use regular dice, so I may need to tweak those. I'm hoping that by removing some of the role playing elements we'll be able to get more people having a turn in a game that lasts for around 30 mins. It's a smaller map with less bad guys. Commanders will have the option of 2 order cards to use with their entire squad. Apothecaries have the option of using their attack to heal an adjacent marine.
Variants:
Commander - jump pack: +3 to movement, bionic Implant: re-roll one die when firing or in hand to hand
Apothecary - defibrillator: revive fallen marines to 2 health, extended range: heal up to 4 squares away
Heavy weapons: targeter: re-roll one die when firing, bolt pistols: +1 dice in hand to hand.
I'll also allow players to keep track of their kill count, and when they reach 10 kills, they will be able to play the next game as a terminator with either heavy flamer or lightning claws.
I'm hoping to start this week, I'll let you know how it goes but I'm keen to hear of people who have done similar things or have any ideas to share.
Mez