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Re: The Last Warmaster

Posted by Warlord Bhaird on Jul 09, 2012; 12:48am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/The-Last-Warmaster-tp6452207p7578310.html

Return of the Warmaster

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Progress on this project is still going slow, however 'Stage 1' is almost completed.
Now in the 2nd year of collecting I'm looking forward to breaking all monetary ties to GW soon.
All further additions to this project will come from respectable companies.

To bring this thread back to life I'll need to fill in some blanks.
For those who are reading this thread for the first time this is a 10mm scale Warmaster themed project.
The idea was to design a reliable, player-friendly fantasy battle game/system with the scope of Warhammer.
But with the classic no-nonsense playability of HeroQuest, Advanced HeroQuest and Battle Masters.
The units in the game don't have points values so players just 'pick & play' because everything will be pre-set.
If players want to customize their armies or characters before the game that will also be possible.
One key aspect of this game will be the use of 'Unit Stat Cards' to keep the players focus on strategy.



Another idea is to randomize certain aspects of the game in a similar way to roleplaying games.
Charts could be used to randomize any number of game mechanics: spells, psychology, equipment, battlefield layout etc.
Much like the modular HEX terrain I'd want the 'core' rules to be solid enough to work with future module rule add-on's.

For example:
Starter - would be the solid core game without psychology, charge reactions, fleeing, command tests etc.
Warlock - could be a module heavily balanced towards magic.
Warlord - would focus more on melee combat, giving tons of bonus attack dice.
Knight - may lean towards making cavalry a stronger threat in the game.
Dwarf - this would grant all units in the game higher saves and additional wound points.
Elven - movement rates are increased giving units a much longer charge range.
Goblin - might be a rule set where psychology rules are amped up to universal paranoia proportions.  
Daemon - would make fighting Daemons a living nightmare for players.
Siege - all War Machines do extra damage and have a longer shooting range.

Anyway these are just possible idea directions and nothing has been set in stone yet.
Suggestions for better sounding module names much appreciated.



Hobbywise this was originally my plan below.
Stage 1. - Collecting all the available Warmaster armies. (One of each unit type.)
Stage 2. - Customization of the HEX terrain. (By a locally based terrain studio.)
Stage 3. - Painting the armies. (To be pro-painted, when the time comes.)
Stage 4. - Playtesting and rules finalization. (Had an informal test game and it played very smoothly.)
Stage 0. - The Lost and The Damned. (Ideas, inspiration, rules, game mechanics and collecting tips.)

Stage 0 is open, so any feedback from the community is welcome.

The Armies
Araby
Bretonnia (Including OOP Albion Characters & Emperor Dragon + Damsel.)
Chaos Horde (Including OOP Chaos Norse Marauders & Mangonels.)
Daemons* (Including old Epic 40K Greater Daemons, Fiends & Flamers.)
Dark Elves (Including OOP Corsairs.)
Dwarfs (Including OOP Hammerers & BoFA Dwarf Archers)
Empire (Including OOP Teutogen Guard, Knights Panther, Blazing Sun, White Wolves & Elite Halberdiers & Handgunners.)
High Elves (Including OOP Swordmasters, Phoenix Guard & Dragon Princes.)
Greenskins (Including OOP Forest Goblins, Spider Riders, Night Goblin Archers & BoFA Goblin Kings Guard.)
Kislev (Complete painted OOP Kislev army found on ebay.)
Lizardmen (Including OOP Slann Mage Priest & Crested Stegadon.)
Skaven
Tomb Kings (Including OOP Giant Scorpion & Alternative Sphinx.)
Vampire Counts




My goal is to make Fantasy Battles playable and appealing again.
We don't want a huge volume of conflicting messy rulebook interpretations involved.
The rules we do design will be simplistic, streamlined, balanced and WORK A TREAT.
If the initial trial game was anything to go by this will be a nice little secret we have here.

Playable Fantasy Battles Oldschool Style! lol

 
Only the insane have the strength to prosper.
And only those that prosper truly judge what is sane.