Posted by
Captin Kabeered on
Apr 02, 2012; 6:37pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Till-All-Are-One-tp7403225p7430540.html
Now for something a little less Zoat, and hopefull a bit more in keeping with HeroQuest.
I have used my conversion kit rules, to creat a Manticor moster values worked out from the Fighting Fantasy Manticor Profile found in Out of The Pit (Puffin Editions)
FF Manticore values
Skill= 12 Stamina= 18
Note: When the Manticor lands a blow roll a dice (D6) on a Roll of 5 or 6 the Manicor uses its scorpan stinger and inflics 6 stamina woth of damage. You can take a Luck Test to deflect the poision blow. If successfull Damage is the normal attck damage. If the D6 roll is 1-4 the Manticor attacks as normal.
My HQ Mantior is aimed at a strong band of heros consider enounters affer you have finished the base game and maybe one of the early expantion packs. My Manticor is for use with the UK Europe editions of HeroQuest. I have not appled the American rules to the profile. Although it does have maltipal body points.
Mantior in HQ
Move= 6
Attack= 5
Defence= 7
Body= 7
Mind= 6
(Points=31)
Posion attck adds poison effect to hero.
Note: The braked points value is the hidden value found in HQ I counted up all of the Individual profile values.
The Fimir has a Points of 16 as do the Dwarf and Elf.
Alternitivly the profile could be:
Mantior in HQ
Move= 6
Attack= 6
Defence= 7
Body= 7
Mind= 6
(Points=32)
The Posion attack has been added to attck dice pool. For even more chalange use of Poison attack **=lvl 2; *=lvl 1.
Challenge notes:
Level 2:
**IF posion effcet dose not exist use rule: Hero is posioned for as many turnes as there were sussefull attack rolls made when the posion attack was made.
For example Maticors attack dice = 5. Five skulls are rolled , Hero has 3 defence dice 2 from normal defence + 1 for sheild= 3 rolled all 3 shilds. 5-3=2 The hero is
poisoned for 2 turns. At the start of that heros turn roll one defence dice for each point of poison remading. If a shield is rolled remove one posion point. If on
shileds are rolled take 1 body points werth of damage from posion working through your system. Also remove one posin point. SO if the hero is posiond for 2 turns,
and rolls a sheild they do not take any poison damage that turn and the posion point is redused by 1. 1point of posin = 1 turn of poison remandind in the heors body.
If a skull is rolled instead loose 1 body point.
The hero or another player can use 1 turn trying to remove the posins using magic or antidote.
Level 1:
*An alternitve way is once poisond roll 1 dice only. If sheild hero is not poised for that turn. If skull hero is posioned that turn. Reduce the number of poisonus turn rending by 1.
The hero or another player can use 1 turn trying to remove the posins using magic or antidote.
MANTICOR in Talsiman
Stamina = 9
Run Run, or die trying
The Manticor has spotted you.
Waiting here to feed or untill defeted.
I alway thought there were manticors in Talisman well the expantion packs anyway. There is NO Manticors in Talisman at all. So my FF convertion would be a new monster for Talisman. It may be too strong though, hope you are all good at running or Duck 'n' Cover.

Oh an update...
My convertion notes are spread over lots of txt files and pages of paper. It will take me some time to clean them up and put them into a consise Word Document.
Let me know what you think of my stuff and as always I appeashate the helpull advice. Thanks again for the help so far.