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Re: Warhammer Quest - New Rooms

Posted by Quests-of-legend on Feb 25, 2012; 12:34pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Warhammer-Quest-New-Rooms-tp7071212p7317389.html

Ok this ones the "Hall of Time"

Hall of Time


Card

Rules.

"As you enter the room, you notice a large clock embedded in the middle of the floor under glass. The hands on the clock seem to move irratically. As the hands move time seems to either slow down or speed up."

When in the room and monsters are on the board each turn 1 player rolls 2D6 if a double 6 are rolled the clock strikes 12 and the players get an extra turn. If a double 3 is rolled the clock strikes 6 and all monster get n extra turn.
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