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Re: Fallout

Posted by greenstuff_gav on Feb 22, 2012; 5:29pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Fallout-tp7302123p7308965.html

the basic premise is you setup a "vault" (space hulk board sections till i can be bothered to make 3d sections!) with as many entrances as there are players ( each "entrance" is a corridor and a half) and a locked door in the centre of the board.
thinking a WHQuest style "draw a card & place the piece" to setup the vault first; expanding away from the centre piece.

Each player picks a character which has the aforementioned stats.
Vault Dweller: good all rounder
Brotherhood Of Steel: well armoured, good at hacking / setting traps
Enclave: well armoured, good at melee
NCR: good at shooting / melee
players will also draw a loot card; ranging from traps (to set!), stimpacks to weapons.

once you enter a room, there's a "random Event" (ala WHQuest) that ranges from lockers with Stuff©, locked boxes, computer terminals, turrets, ghouls and Super Mutants. once the event is dealt with the player can loot the room, gaining certain amount of Stuff©.
one of the loot cards will have a passkey on it allowing access through the centre of the board to the Overseers ' office and win the player the game :)
Loot is kept for the game and can be used; at the end, if a character survives, they can choose one peice of loot to keep permantley, the rest is sold / traded off for Caps (which serve no purpose other than to prove how good you are!)
dead characters will suffer a Death Penalty which can range from death of the character (bye bye equipment!) to hampering their abilities.
XP will be earnt from dealing with events & other players (BoS / Enclave / NCR *must* fight each other if in LoS) and, of course, winning the game and XP can be spent on increasing a players stats :)

so, i've got the activation system down and the general actions.. just need to spend some time pondering the basic statline before i put any further effort in :)