Posted by
MortiS-the-Lost on
Jan 19, 2012; 12:44pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Marine-transport-vehicle-for-Space-Crusade-tp7187711p7203835.html
Hmm - I feel I must be honest with you can say I think this is all a rather silly idea, I really don't see Space Marines zipping around in little electric cars Space Mutiny style ...

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Roll Fizzlebeef
First of all, due to the enclosed spaces I see Space Crusade as a 'Foot-Troops only' type environment. Also I don't see how even vehicles the size of the ones depicted would turn the 90-degree corners in a corridor.
yes you could argue that Dreadnoughts mange it, but only just (and arguably only because they have legs) - their bases take up 4 squares so they have only just enough room to move and of course they have restrictions on going though doors (the whole having to stop and duck thing)
and yes The tarantulas in Mission Dreadnought manage it too, but only just because the 3 squares they take up need be in a very carefully planned place to have the room to turn - also they can only Move or Fire, plus they only move at walking pace
now ...
- compact transport vehicle
- space for 2 marines, one driver and one being transported.
- ability to move marines with heavy weapons around faster
- cant shoot to the sides or behind
- if vehicle is destroyed, the marines inside are killed.
That puts me in mind of a Space Marine Attack bike

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This is never going to fit down a corridor
MarkRG wrote
Instead of a small vehicle, maybe some small remote control robot.
Well there is a president for this the form of the C.A.T. 's in Space Hulk – I've ran Space Crusade missions with C.A.T.'s in them giving them Move 4, Armour 2 and no attacks. But it's not such a stretch to attach a Storm Bolter to that (Also Take note of the Tau Drones in the rough draught of Tau Rules I posted)
Lumberjack wrote
Its unfair for a overpowered transport unit to travel through a Space Hulk and unless a room has an event like I mentioned before it seems a waste. So if you were to have a roller coaster/Mine cart like track though the Space Hulk the model(s) in the transport would then be running of a fair system.
Might even add a nice new element/objective if you have to get the "cart" to a point of the Space Hulk and then carry an item back on it to your entry zone?

but yea a 'mine-cart' type transport system would be good for a mission based on a planet or some kind of 'asteroid mine' type setting, but I can't see that sort of thing an Space Hulk or Starship (Turbo Lifts aside)
Lumberjack wrote
I have however rememberd something that I think may suit your idea of a indoor transport (after a bit of modification)
Chapterhouse Studios Javelin Imperial Jet BikeIt already has guns only on the front, I still think some kind of track is needed even if its tunnel sections filled with Genestealers.
It also limits the transport to 1 at a time which is good as this provides something you can give spped and firepower two but the downside is it cuts that player off from the team.
-Lumberjack
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~