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Re: Tau in Space Crusade (First Draught, Un-playtested)

Posted by Captin Kabeered on Jan 06, 2012; 12:06am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Tau-in-Space-Crusade-First-Draught-Un-playtested-tp7147291p7156708.html

Hi LumberJack and the rest of the TLATD gang,

Thanks for the reply

On the fist point about the Vespid flying units, I took the view of having them as Optional: due to NO fliying units avalible in SC. Also I was un sure of the internal size of a Space Hulk. Your Movment Hop / Hover idea sounds like it could be possible if the use of hight and depth is added or introduced to SC. I have been work on such a rule for HQ.

I can find my movement and hight/depth rules and post them soon. If people would like to read them.

I would like to hear more about  your   Hover / hop Idea.  

2nd point about the Tua Ethereal : My Idea was to use it as just a rank mark. In SC the units are below that of WH40k 's Number line. I.E. The end of game SC Etheral = WH40k Captin level. All SC ranks for SM captains and Eldar are based around the Sargent level and only Use the Higher titals as in game ranks.

IN SC if you reach Etheral level you win the game and the campain stops. Your Tau retirers is decommishond for THE GREATER GOOD.  

Also you can NOT gain Etheral level through nornal lvling you would need to be commansd lvl 4 and then complete MISSion Objectives to reach Ethereal level then you WIN .

Check the SC Mission book for Leader ranks and level ups.
Note : In SC the good guys win the game when their SM leader reaches Seror Captain and the Alien Player Wins when it reaches Chaos Lord, also The Elder Win when they Get to Avitar level.

I took the Tua Ethereal as The hiest rank level possible and gave that the same Game winning stautus as Those already in SC. For Eldar check Elder expantion pack rule book.

I hope to hear / read more thoughts about my rules and Ideas ,
Unit All Are ONE .

Captain Kabeered.