Posted by
MortiS-the-Lost on
Jan 03, 2012; 4:30pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Tau-in-Space-Crusade-First-Draught-Un-playtested-tp7147291.html
OK so, here as it stands is the un-finished playtest version of my Tau rules for Space Crusade, I wrote these a little while back when I got hold of an old Tau Codex and they need a little more work - 2 more equipment cards are needed and the effects of the Targeter Drone and Marker Light need to be balanced and also the Tau terminology needs sorting out
This is rather a back-burner thing because 1; I'm also working on Forge Fathers and Sisters of Battle rules and 2; I'm supposed to be work on stuff for MortiS Quest and another project
Squad size: a Tau Pathfinder Squad consists of 1 Tau Pathfinder Commander, 3 Tau Fire Warriors with Pulse Carbines and 1 Tau Fire Warrior with Rail Rifle and 1 DroneMovement: Tau Pathfinder Commanders and Tau Fire Warriors with Pulse Carbines may move up to 6 squares. Tau Fire Warriors with Rail Rifles move 5 squares.Armour: All Tau Pathfinders have an armour value of 1Tau Pathfinder Commander Weapons:Commander's Pulse Carbine: 2 Red Dice
Hand-to-hand: 2 White Dice
Tau Pathfinder Fire Warrior Weapons:Pulse Carbine: 1 Red Dice 1 White Dice
Rail Rifle: 3 Red Dice 1 White Dice
Hand to Hand: 1 Red Dice
Drones
All drones have a movement of 6 Squares and may move over squares containing friendly models or enemies but cannot finish it's movement in a square containing another model.
Drones have an Armour Value of 2
Drones cannot attack in close combat, if a Drone is attacked in close combat the attacker must roll against the Drone's Armour Value of 2
If all of your squad is dead then your drone cannot move.
Drones may reveal blips and open doors just like normal troops, but cannot be used to carry out other actions.
Shield DroneAny models in the 8 squares surrounding the Shield Drone gain +1 to their Armour Value
Gun DroneThe Gun Drone can make a shooting attack of 2 Red Dice 2 White Dice
Targeter DroneThe Targeter Drone allows any of the Pathfinders from your Squad shooting at a target in the Targeter Drone's Line-of-Sight to re-roll 1 of their Shooting Dice to try and improve the score
Equipment
Marker LightMark 1 enemy model in your Pathfinder's Line-of-Sight. Each turn you may re-roll any 0's rolled by your Pathfinders (or Gun Drone if you have one) when shooting at the marked model
EMP GrenadeUse this card at the beginning of your turn - Same effect as the 'Android Fault' Alien Event Card, however your Drone cannot Move or Attack either – Discard after use
Photon GrenadesUse this card at the end of your turn. Any Alien miniatures that attack you in hand-to-hand combat before the beginning of your next turn must roll one die less (the strongest one) than normal. Discard this card after use.
Bonding KnifeIf your Commander or Fire Warrior with Rail Rifle is killed, you may sacrifice 1 Fire Warrior in an adjacent square to save them. Swap the 2 miniatures over and remove the Fire Warrior from the board. Remains in use for the entire mission.
SensorAt the beginning of each of your turns you may inspect three blip tokens anywhere on the board to see what they are. Remains in use for the entire mission.
Multi-TrackerYour Commander may fire twice each turn, but must fire at 2 different targets
[2 more equipment cards needed]
Orders
Over-Watch!Fire!Move it!Converge Fire!Any 3 Tau models (which may include a Gun Drone if you have one) may combine their shooting dice into a single attack at one single target
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~The ravings of a single mad Goblin is bad enough, but such a power-hungry, malice-filled creature as Mortis can never hope to be understood~