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Re: Fallout. Updated 6/12

Posted by messyart on Dec 29, 2011; 3:12am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Fallout-Updated-8-4-Rulebook-WIP-download-tp7036435p7134670.html

Just a little thing that popped into my head;
"Stuff"
:3

Whenever players enter terrain, they roll a set of dice to find out the contents.

So street-based rubble would have D* containers. (*based on size of area)
Say they roll 5, the GM would then roll 5 dice for the following kind of chart;
D6;
1. Drawers
2. Cupboard
3. Medicine box
4. Vending Machine
5-6 Ammo box (I will make ammo more ambiguous. It'll act as a preventative of breaking weapons in a way. Whenever players shoot, if they roll a double 1, they roll a further D6. Their weapon either breaks, in which they must pass a check against their Repair skill (granting a bonus if they have another weapon of the same type on them at the time) or the weapons ammo catrridge has run dry. If they hold an "ammo pack" (As found in these containers) then they will immediately reload without a problem.)

Or the like.
Each container will have a list of possible finds.


In addition, any patch of terrain with evidence of plantlife will have D3 plants that the player can pick, for food or medicinal items.
Plants will have benefits for healing, some will have negative effects.
Healing chances will be boosted by improved Survival skill.


A rough idea of how this will work is as follows;
A player using a Stimpak will roll a D10;

1-5 1w regained
6-9 2w regained
10. 3w regained

Medicine will add +1 to the roll for every skill point.

Food will be similar, but will be more noticably less.
Mankinds first mistake; Questioning why those around him, are dying.