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Re: Fallout. Updated 6/12

Posted by messyart on Dec 23, 2011; 9:42am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Fallout-Updated-8-4-Rulebook-WIP-download-tp7036435p7121135.html

Rules have changed and I can't be bothered to post them yet! :D

I'm going to get some models together, find a day to play-test them and then see how it goes.

So for now, a bit of fluffiness;

Kwazi, Super Mutated Super Mutant.
Once a 1st gen, long, long ago. Kwazi was taken in after the Masters death, by a small band of travellers who needed to carry valuable goods over a vast swathe of land.
For hundreds of miles he walked with them, learning of ways outside of human contact.
Sadly, it was not to remain that way for long, as an Enclave faction spread against the townships ahead of them.
Kwazi, and his "new" friends were captured. The humans amongst them all were shot, or thrown into an old, abandoned Vault before the door was locked behind them.
Kwazi was amongst them eventually, but not before being brutally beaten by his captors. His skull was so deformed by the time his old friends had found him, that he would have been unrecognisable, had it not been for... Well, he's a Super Mutant. They're not.
After years of third-rate medical care, using books and supplies scavenged from within the Vault, his broken bones and fractured skull had been "repaired". Mostly.
His ribs had been so badly smashed that they'd never truly show off the impressive wads of muscle that once hung from them, and his left hand had been so badly mangled that it had been amputated shortly after he'd been found.
But for many years after, he, and his little group of friends, grew to accept the changes.

Once again, this changed. His friends began dying away, incapable of breeding to create a new generation for him to look over, possibly due to radiations within the Vault. Kwazi was left alone after a few decades, and the solitude did nothing for his shattered heart and mind. He begun pounding at the door to the Vault, spending days upon days in an explosive fit of rage as he begged for the giant metal cog-wheel to just roll aside.
Once madness settled inside, he had doomed himself.
He descended the Vault, seeking the reactor core for something to take away his misery. The intense radioactive explosion he created sadly did nothing to end his life, prolonging it in a cruel twist of fate.
But the Vault was opened. A band of troops passing nearby had come to investigate the rumbling underground and hacked their way through the consoles at the mouth of the Vaults deep cave entrance.
What they found was a sorry sight. Bodies, now little more than skeletons, sat up against the walls with cups and dolls around them, as if set up for a sick tea-party.
Kwazi greeted them, in the only way he could imagine, and left four more bodies to rot beside the people he once strode beside.

Be it a bout of karma, or sheer misfortune, Kwazi found it gradually more and more impossible for his sorry life to end. He tried seeking the tallest of cliffs and ruins, leaping to his end, and yet every time, as the pain grew wild enough for him to believe it the end, it made him... Stronger.
As if his brain took the agony and nurtured it into power. He grew larger, every time he felt bones shatter from a jump. As time passed, it became harder and harder for the falls and the gunshots to even trouble him. It was as if he could stride across fire unscathed (And he often did, as the Enclave forces in the area often sought this "tough bastard").

Time, madness and knowledge, once coupled with the means, gave him all he needed to make up for all he had lost.
For his lost arm, he fashioned himself a glove. Based on what he saw from the dismantled power fist he'd smashed through the heads of the Enclave soldiers who'd ambushed him, he fitted the glove with (suprisingly) delicate servo-enhancements.
Sadly, all of the imagination in the world couldn't link a pile of junk up to his nervous system, so he made use of his heavy-duty club-hand for a whole century before he stumbled upon a group who held the knowledge needed to give his metal hand "life".
Possibly of Enclave descent, the men agreed to help him, asking only for tissues in return, with which to study the impressive (and enormous) Supermutant.


Bounties and slaughters and allies passed by over the years, and Kwazi begun finding Mutants as lost as he. He formed a roaming "gang", in which he proclaimed himself the "new Master".


Rules;
While unhinged and unpredictable, Kwazi has a very noble tolerance of humans he has no reason to kill.
He preaches this amongst all who follow him, as well as the values of karma.
To that extent, he will initially be friendly to all who've no real allegiance.
And in the same vein, his past gives him an innate hatred of all things Enclave. Any player decidely Enclave in nature will simply be hunted down.
As will their friends.


(His stats sit between Overlord and Behemoth)

He is always armed with a selection of particularly unpleasant weapons;
Las1k; Unique Gatling Laser that fires 8 shots/ burst. (Unobtainable)
DAMNER; Unique Super Sledge that grants D10 Cc bonus. (Unobtainable)
2D6 Frag grenades
Mahfisty; Unique unarmed weapon. It counts as "Bare fists" but inflicts two wounds/ hit. (Unobtainable)

In addition, Kwazi can shrug off wounds that have been inflicted upon him.
Roll a D20 for every wound inflicted. If the score is equal to or less than the Str of the attack, the wound is ignored. (The more painful, the more likely he will react with focus and purpose, rather than irritation.)
Mankinds first mistake; Questioning why those around him, are dying.