Re: (My) Space Crusade Revamp (of Sorts)
Posted by Kalrath on Nov 14, 2011; 11:44pm
URL: http://the-lost-and-the-damned.71.s1.nabble.com/My-Space-Crusade-Revamp-of-Sorts-tp6991079p6994601.html
Cool!
So, on to some number crunching. Let's start with a few point values, from what I could gather, and put them to the test to see if they hold up.
AV 1 = 1pt (ie. Carapace Armor)
AV 2 = 3pts (ie. Power Armor)
AV 3 = 6pts (ie. Terminator Armor)
AV 4 = 10pts (ie. Dreadnought Armor)
CC 1W = 0pts (Base Value)
CC 2W = 1pts
CC 2R = 6pts
CC 2R+2W = 10pts
Bolter (Rngd 2W) = 1pt
Guass Rifle (Rngd 3W) = 2pts
Heavy Weapon (Rngd 2R + Area) = 7pts
Heavy Weapon (Rngd 2R) = 6pts
Extra Heavy Weapon (Rngd 3R + Area) = 12pts
Life Points = 1pt/LP above the first
Movement (Base 6) = 0.5pts/Sqr
Lets see if these hold up.
Gretchin M 8; AV 0; CC 1W; Rngd 2W; 2 pts
0.5*2+1=2 Check!
Ork M 6; AV 1; CC 2W; Rngd 2W; 3 pts
1+1+1=3 Check!
SM or CSM (Bolter) M 6; AV 2; CC 2W; Rngd 2W; 5 pts
3+1+1=5 Check!
SM or CSM (Heavy Weapon) M 4; AV 2; CC 2W; Rngd 2R; 10 pts
3+1+7-0.5*2=10 Check!
CSM (Commander) M 6; AV 2; CC 2W; Rngd 2R; 10 pts
3+1+6=10 Check!
Android M 4; AV 2; CC 2R; Rngd 3W; 10 pts
-0.5*2+3+6+2=10 Check!
Genestealer M 8; AV 3; CC 2R; Rngd 0; nill
+0.5*2+6+6=13 Seems fair
SM Commander (Bolt Pistol and Power Weapon) M6; AV2; CC 2R; Rngd 2W; LP 6; 10 pts
3+6+1+5=15 Checks out with the first post
SM Commander (Heavy Bolter) M6; AV2; CC 2W; Rngd 2R; LP 6; 10 pts
3+1+6+5=15 Checks out with the first post
SM Commander (Power Fist and Power Weapon) M6; AV2; CC 2W+2R; Rngd 0; LP 6; 10 pts
3+10+5=15 Checks out with the first post
So far so good. Now, here's where it starts to break down:
Dreadnought MKVII M 4; AV 4; CC 2W+2R; Rngd 2R*2, 2W; LP 3; 25 pts
-0.5*2+10+10+7+7+1+2=36; 11 points Over!!
Dreadnought MKVIII M 6; AV 4; CC 2W+2R; Rngd 2R*2, 2W; LP 3; 30 pts
10+10+7+7+1+2=37; 8 points Over!!
Dreadnought MKIX M 4; AV 4; CC 2W+2R; Rngd 2R*2+3R*2, 2W; LP 5; 40 pts
-0.5*2+10+10+7*2+12*2+1+4=62; 22 Points Over!!
Dreadnought MKX M 6; AV 4; CC 2W+2R; Rngd 2R*2+3R*2, 2W; LP 5; 50 pts
10+10+7*2+12*2+1+4=63; 13 Points Over!!
Maybe the move allowance should have a higher points value when you carry more the one weapon system. Analyzing Mission Dreadnought, the point's boost from each category (2 weapon Systems and 4 Weapon Systems) comes down to 5pts for an increase in 2 Sqrs between the MkVII and MkVIII and 10pts between MkIX and MKX. Lets see how this computes assuming the base value for movement is 6 for all calculations:
Dreadnought MKVII M 4; AV 4; CC 2W+2R; Rngd 2R*2, 2W; LP 3; 25 pts
-5+10+10+7*2+1+2=32; 7 points Over!!
Dreadnought MKVIII M 6; AV 4; CC 2W+2R; Rngd 2R*2, 2W; LP 3; 30 pts
10+10+7*2+1+2=37; 7 points Over!!
Dreadnought MKIX M 4; AV 4; CC 2W+2R; Rngd 2R*2+3R*2, 2W; LP 5; 40 pts
-10+10+10+7*2+12*2+1+4=53; 13 Points Over!!
Dreadnought MKX M 6; AV 4; CC 2W+2R; Rngd 2R*2+3R*2, 2W; LP 5; 50 pts
10+10+7*2+12*2+1+4=63; 13 Points Over!!
Now these are little more in line with what I thought the dread should cost.
So, now on to start testing these with something else.
Let's see how the opposing forces add up.
Regarding game balance, I feel that with 1 SM Squad, the SMs struggle quite a bit, and with 3 the Hulk Player is the one hanging on for dear life. So, the Sweet Spot is 2 SM Squads. Anyone disagree with this? This premise can have a big impact so, need to tread carefully.
Blips = 198pts (also counting the 3 genestealers)
SMs = 50*2=100pts (assuming 3 heavy weapons)
98 points to spare. Since the SMs have 2 order cards and 8 equipment cards between them, and taking the Mortis Thread on the subject, Orders would cost 10pts and Equipment 5pts each. *EDIT*
So the SM team goes for 50+20+10=80*2=160pts *EDIT*
Of course not all cards are created equal, but I'll tackle that when the kinks have all been ironed out.
How do these look?
* EDIT I the points for orders and equipment the wrong way around*