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Advanced space crusade

Posted by Swiftblade on Oct 18, 2011; 7:04am
URL: http://the-lost-and-the-damned.71.s1.nabble.com/Advanced-space-crusade-tp6903496.html

Anyone still play this?

Had my first game with the new set (ie the first game in about 15 years!) with my friend. Played the biggest allowable game (1800 v 1500) with the marine player needing 100 victory points.

Must say, its an absolutely awesome game, better even than I remember it. You do need quite a few minis for it, just using the scouts and Tyranids makes for a boring game.

The marine player made use of scouts, devastor marines, assault marines, terminators as well as a chaplin, commander and librarian.

As the 'nid player, I had stack loads of genestealers, some hybrids (conversion beamers are the way forward with terminators) and a bunch of mind slaves (Chaos marine, Orks and pathetic Gretchins).

The way "reactions" work make for a much more interesting game than most, enabling you to react to the other player's turn. There were many other tactical considerations too, cover/going prone and the "sphincter" type portals giving a chance of the shot failing to pass through.

The best thing though is the tactical display part of the game. Moving your troops around to whichever flank needs them, as the 'nid, teleporting re-enforcements in as needed and trying to defend the secondary objectives (which, when destroyed, have a negative in game effect).

I lost the game (which took most of a day to play), but had great fun. The battles themselves are pretty short (especially the ambushes - poor scouts!), and the random elements make for a very interesting and enjoyable tactical game.

If you haven't tried it, I'd very much recommend finding someone who has got it, and playing it, or trying to find a copy second hand. You do need quite a bit of extra 40K stuff for a good game, but a copy of Space Hulk and Space Crusade provide enough for a good game.
You don't stop playing games when you get old, you get old when you stop playing games.